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Starsector 0.98a is out! (03/27/25)

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Messages - 2_Wycked

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16
Suggestions / "Derelict Survey Ship"-type exploration tags
« on: May 20, 2023, 07:26:58 PM »
Hi, loving the new update  :)

As you explore the sector and accumulate a bunch of exploration tags around the system indicating the presence of survey/mother ships, I find it difficult to remember which ones I've visited and which ones I haven't yet - would be great if the icon could change somehow to indicate that the survey ship is no longer there.

17
Suggestions / Re: Boost value of planetary survey data.
« on: May 09, 2023, 06:42:44 AM »
I also think of survey data as supplemental income. between derelicts, mining/reaearch stations, weapons caches, etc, I haven't had any trouble making money. But I make sure to line up some Galatia Academy or random survey missions first so that I have a primary payout.

18
For me the important part isn't to just get 1.0 out the door it's is there a clear goal in the gamestate to achieve 1.0 and are we making meaningful progress towards that goal?  For SS I feel like the answer to both questions is yes.  That is assuming the idea that once the story and its related features are complete the game will essentially be complete.  Every update we get feels like a substantial step towards that point.

If we are talking about this in terms of development the game I'd probably compare it to is 7 days to die.  Where this game feels like its making consistent progress towards an end goal that game has essentially just given up on the idea entirely and is just in a persistent "alpha" state.  Its been awhile since I played but most updates for that game don't even seem to add much anymore they more feel like the kind of maintenance updates you would expect to see in a post 1.0 release.

The rate of development on this game feels more like resource constraint rather than lack of direction, which is a good thing.  You can overcome resource constraint, it just takes a long time.

I'm not sure what reality you've been living in because I can't agree with a single point there..

The reality I live in is that a game I paid $15 for 11 years ago that was awesome back then is even better now with an amazing mod community and multiple substantial free updates over the years, and I'm totally fine with it as it is. Crazy!

19
Mods / Re: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)
« on: February 16, 2022, 03:55:03 PM »
So, I made an update to this mod for personal use, and its got everything working now except the custom dialog for just the factions in the rules.csv. (The dialog just uses game defaults for now, I can't find the problem there for the life of me, but that's a little off topic)

It's pretty stable and worth sharing.

However, I don't think I can pass it out without Mendonca's permission, so I'm asking here.

Apologies in advance for meddling in your mod

Apologies for the threadcromancy, just checking if you ever released this version? I'd love to play with it but I'm not sure Mendonca is around anymore.

20
Mods / Re: [0.95a] Adjusted Sector
« on: December 30, 2021, 05:03:53 PM »
Figured, haha. Thanks!

21
Mods / Re: [0.95a] Adjusted Sector
« on: December 30, 2021, 04:32:37 PM »
Apologies if this is a stupid question, but does this work for existing saves?

22
General Discussion / Re: Pirate playthrough tips?
« on: December 21, 2021, 04:44:57 PM »
Awesome, thanks!

23
General Discussion / Re: Pirate playthrough tips?
« on: December 21, 2021, 04:35:46 PM »
Sorry to necro this, but I had another question about selling stuff to pirates - I've heard of people selling ship blueprints to pirates and the pirates then start using those ships in their fleets. Sounds sweet, but are there certain planets I have to sell them at to get that effect? Or does it not matter?

Thanks!

24
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 20, 2021, 03:40:21 PM »
Is the update compatible with saves from the previous most recent hotfix?

25
General Discussion / Re: Eradicator
« on: December 15, 2021, 08:38:54 PM »
I found an AAF one at an Independent market, not sure if it was military/black/open tho. Honestly the thing is a bit slow for me

26
General Discussion / Re: Pirate playthrough tips?
« on: December 14, 2021, 02:40:40 PM »
Sounds good, thanks for the tips all!

27
General Discussion / Pirate playthrough tips?
« on: December 13, 2021, 06:46:08 PM »
Yo yo! Jumped back into the game after this new update and am wanting to try a pirate run and am a bit unsure of what the best way to boost rep would be. Just grinding missions for them? Since you can't really boost rep by trading... unless that's something I'm doing wrong haha. Any advice would be appreciated. Btw this is a totally vanilla no-mod situation.

28
Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: December 13, 2021, 02:34:22 PM »
Absolutely love the slipstreams! Really adds a lot to the hyperspace navigation aspect of the game which (to me) was always a bit dry.

Been following this game since like... 2011? Crazy! Thanks for all of the hard work over the years, you've really put something special together here!

29
General Discussion / Re: What are your favorite "bad" ships?
« on: August 06, 2021, 09:49:44 PM »
The Enforcer definitely, awesome aesthetic and potential but just... "always the bridesmaid, never the bride" haha

30
Interesting, thanks yall. Thanks to all the modders, it's great seeing this community still going strong after so many years.

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