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Starsector 0.98a is out! (03/27/25)

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Messages - 2_Wycked

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1
Suggestions / Allow custom UI color for our colony
« on: April 19, 2025, 03:41:33 PM »
Hi,

Just a possibly small change that occurred to me after starting my 1st colony. It would be really cool to be able to alter the fleet ring/selection/UI color associated with the player's faction, like a color swatch or something... the light blue kind is pretty similar to Tri-Tachyon's blue IMO.

Anyway love the game thanks Alex, David and everyone else on the team! .98 is amazing!

2
Announcements / Re: Starsector 0.98a (Released) Patch Notes
« on: March 29, 2025, 05:05:07 AM »
I'm betting the difficulty increase in early game people are talking about is 100% from enemy frigate with hardpoints actually being able to hit your ships now. Since the vast majority of them are hardpoint focused: Hounds, Wolfs, even Mudskipper.

100% me haha, went through the tutorial on a new game with this update and got embarrassingly ganked by the intro pirate battle. Definitely a bit of an adjustment

3
Announcements / Re: Starsector 0.98a (In Development) Patch Notes
« on: March 12, 2025, 02:15:06 PM »
Curious if anyone remembers the previous time gaps between initial patch notes being posted before updated ones are added

4
General Discussion / Re: Next patch.
« on: July 28, 2024, 01:11:54 PM »
My money is on September... let the betting begin!

5
General Discussion / Re: Next patch.
« on: June 27, 2024, 06:38:51 AM »
Lol, personally the QoL and UI updates are things I have been wishing for years honestly so I am super jazzed they are getting addressed!

6
General Discussion / Re: do you unironically use DEM missiles?
« on: March 16, 2024, 11:33:34 AM »
I use them on my Odyssey with plasma cannons... very fun

7
Blog Posts / Re: Wormholes and Sundry - Getting Around the Sector
« on: November 08, 2023, 02:17:10 PM »
Wait, I've only played a bit in the current version but do officers really not spawn with industry/logistics skills? Come to think of it I've only ever seen them with combat/energy/tech in my playthrough so far.

8
Mods / Re: [0.96a] Underworld 1.8.2
« on: November 02, 2023, 06:32:51 PM »
Probably need to start a new game for this to work properly ya?

9
Mods / Re: [0.9.1a] 'Junk Pirates' 3.5.3 (including ASP & P.A.C.K.)
« on: October 18, 2023, 08:49:45 PM »
Since it's been a year without any posting by Mendonca, I'm wondering if it anyone has made any updates to this mod to make it work with the current version of the game?

10
Blog Posts / Re: Wormholes and Sundry - Getting Around the Sector
« on: October 18, 2023, 06:34:02 PM »
Next update is at least 1 year away, blog posts like this are very early development.

11
General Discussion / Hostile Activity with friendly Pirate relations
« on: June 02, 2023, 07:30:43 PM »
So how does this work? I'm currently "friendly" with the pirates but I'm getting upticks on hostile activity. Is there a certain friendly relation that I can reach with the pirates to stop that hostile activity from ticking up? Or is it just a perpetual thing that just happens because pirates gonna pirate?

12
Interesting, thanks!

13
General Discussion / Possible to run out of exploration missions?
« on: May 31, 2023, 10:24:50 AM »
Just a quick question - in my current playthrough I have explored probably 80% of the sector and have done a lot of salvaging of mining stations, research stations, etc. I was curious if at some point exploration missions will stop being generated after all of the planets in the sector have been surveyed or all of the probes salvaged? Is the game generating exploration mission targets with each new exploration mission or will I run out at some point?

14
General Discussion / Re: Alex Appreciation Thread
« on: May 28, 2023, 10:44:33 PM »
Member of the "silent majority" here - been playing since 2012. What a pleasure it's been seeing this game progress. Alex, David, everyone else who helped - sincere thanks!

15
Suggestions / Map should center itself on player fleet
« on: May 20, 2023, 07:28:37 PM »
Not sure if there is a particular reason for the map not centering on the player fleet, but it's a small thing that I would appreciate instead of having to manually adjust it every time I open it as I travel around.

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