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Messages - Jade Tendency

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Mods / Re: [0.95a] High Tech Expansion v1.4.6c
« on: September 19, 2021, 12:23:19 AM »
Hi, just posting to say 2 things -
First: love the mod, obviously. My first time playing with is I found both the IV Battlegroup and XIV Battlegroup packages in the same playthrough. AHHAHAHAHAHA!! FLEE!! FLEE BEFORE ME WORMS!!!
Second: the legion is missing from the XIV Battlegroup package. Is this the way you intended for it to work? I checked the files and I think it's because the legion_xiv skin has the [XIV_bp] tag commented out because the Hegemony isn't supposed to be able to build them.
Anyway, thank you so much. This mod rules.

Legion XIV is supposed to be lostech.

Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: September 08, 2021, 05:06:51 AM »
She has already given permission, but afik it's looking like an end of September release.

Mods / Re: [0.95a] Adjusted Sector
« on: September 01, 2021, 05:39:26 AM »
It only works on new games.

Mods / Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« on: August 03, 2021, 02:49:55 AM »
Adjusted Sector does not spawn any SAD systems, is there anything to be done to fix this?
Something Adjusted Sector need to be updated when the author will have time. The problem is not mine.

Edit: The problem is mine because i modified some id, but only Adjusted Sector can fix it.

It's all good, the Adjusted Sector author is looking into it. Thanks for a great mod.

Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: August 03, 2021, 02:48:49 AM »
So I've been using this in place of boggled's terraforming for a few dozen hours now and my thoughts are more or less as follows.

  • The implementation of terraforming cores is fantastic, having to hunt for special cores to terraform worlds makes it far more impactful than just building a structure and pressing a button.
  • The terraforming cores seem to badly dilute the pool of industry items and I find myself sitting on a maddeningly large pile of atmospheric mineralizers while trying to get a catalytic core so I can engage with the hypershunt.
  • The bar quest for terraforming cores is a good middle ground here, if it was harder to find terraforming equipment outside of this quest I'd be pretty happy.
  • The stellar shades/mirrors do not lock into proper orbits and this bothers me far more than it should.
  • I do somewhat miss having to dedicate building slots to terraforming permanently, the trade-off to the core system is that it's much more engaging and meaningful to start terraforming and far easier to terraform down extremely hazardous worlds into paradises. I'd most prefer a compromise system where both a core and building slot are needed to permanently suppress a hazard, if only to rule out 75% hazard terran worlds around neutron stars.
All in all very interesting ideas and implementations, I am excited to see further refinement of the concepts.

There will be no refinement unless someone else picks up the mod.

Mods / Re: [0.95a] SAD: Sanguinary Autonomist Defectors
« on: July 30, 2021, 01:04:47 PM »
Adjusted Sector does not spawn any SAD systems, is there anything to be done to fix this?

Mods / Re: [0.95a] ScalarTech Solutions 0.8 - I forgot to update this
« on: July 21, 2021, 04:48:20 AM »
I never seen a super-capital (dont know it name) from preview, in NPC fleets and my agents didnt see it fraction rodster - it is some sort of quest ship or cut from mod? Like kadur Caliph?

It's pretty great, but it's 100DP to deploy it.

Eagle for scale.

Mods / Re: [0.95a] Adjusted Sector
« on: July 21, 2021, 04:37:01 AM »
Do cryosleepers, motherships, and hypershuntes override themed constellations? As in, should I make sure that sectorConstellationRemnantMax + sectorConstellationRuinsMax + sectorDerelictMotherships * 5+ sectorDerelictCryosleepers + SanguinaryAnarchisticDefectors_sectorConstellationMax_AS + BladeBreakerThemed_ConstellationMax_AS + Coronal Hypershunts should be equal to my AdjustedSectorConstellationCount

Also, I have SAD installed and none of their systems are spawning. I even dropped remnant systems to like 20 and bumped SAD to over 100 and nothing spawned.

Motherships do for certain, if you set it to high there will be nothing but drones all over the sector.

Mods / Re: [0.95a] Mayasuran Navy 8.3.5
« on: July 02, 2021, 07:11:12 AM »
How bad will it break my saves?

Mods / Re: [0.95a] Battlestar Galactica Portrait Pack v1.0.3
« on: June 21, 2021, 02:08:11 AM »
Finally Gaius can once again almost die for my sins.

Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 21, 2021, 02:06:59 AM »
This mod makes the game crash when trying to build stuff on custom planets like Scalars homeworld.

Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« on: June 02, 2021, 03:59:38 AM »
It works now but it seems like ARS is wiped out every time one of their bases are taken out and then they respawn.

In other news, I'm in love.

Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.9 [5/26/21]
« on: May 31, 2021, 10:59:50 AM »
Thanks! I will try it now.

Another thing, it looks like the hegemony taking this one station wiped out all of ARS lol.

EDIT: OK it was even easier, I just used kill command and deleted the station. And ARS immediately respawned somewhere else as well.

Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.9 [5/26/21]
« on: May 30, 2021, 02:30:20 PM »
There is a issue with ARS and Nex in that if another faction captures one of their bases you will get this message every in game day


And it's really annoying.

Its being looked into, those bases should be destroyed the moment the station is defeated, otherwise, if anyone other than the ARS owns them.

Is there a way to remove the station? Edit my savegame perhaps or console comands?

Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.9 [5/26/21]
« on: May 30, 2021, 01:19:18 PM »
There is a issue with ARS and Nex in that if another faction captures one of their bases you will get this message every in game day

And it's really annoying.

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