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Mods / Re: [0.95a] Automated Commands
« on: June 07, 2022, 11:10:28 AM »
What I would love is a autocommand so every capture point has a capture order the moment I get into combat.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Also, you can build stations around [REDACTED] On my next game, I'll try and see what happens.SpoilerAlpha Site[close]
I don't see how it would make sense for Diable Avionics to hand out their most prized and valuable, unique and irreplaceable, most advanced and still in development ship to a random captain.
If I were to make such quest chain to obtain it, it would end up with you betraying Diable to steal the ship anyway.
But surely you might well have a decent narrative 'In' as a high level comissioned Diable Avionics officer that they pay a big chunk of change to each month with a very high cred (so not a Random captain) and a hypothetical load of 'sensitive'/narrative missions under your belt for one of the coporate bigwigs / scientists ?
I have done heaps of stuff for DA in my playthrough, must have earned a million in eliminating Pirates from their systems alone , not to mention the bounties and explorations. its a wee bit RPG'ish but I have been doing only DA missions mostly and I'm only using DA ships and weapons. my fleet is probaly their biggest most experienced fleet. From that standpoint it doesn't feel right to steal it and I felt there should be a way to legitimately earn it.
Sure I could just go into the system and stomp the fleet right now and take it, but thats too easy and ruins the flavour of a 'pure' DA playthrough (for me)
Howabout somebody goes rogue with it Firefox stylee and/or steals it and you are tasked to recapture it (probably from a gnarly merc/corporate black ops fleet) after which it gets attached to your fleet to complete its testing/R&D) assuming it is indeed a one off prototypewith no blueprint for manufacturing ... (possible mission tree unlock..?)
This niggle aside, really do love the mod, its all the things I love in scifi/anime/rpg in one faction and they are really fun and strategically rewarding to tune, build up and play with, the synergy of the fleets is a real 'more than a sum of it's parts' thing, it's beautifully balanced IMO