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Messages - Jade Tendency

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16
Mods / Re: [0.95a] Automated Commands
« on: June 07, 2022, 11:10:28 AM »
What I would love is a autocommand so every capture point has a capture order the moment I get into combat.

17
Hi, the version checker in Nex reads the latest version as v0.0 but detects that a version 0.11.1 is out so it tells me there is an update even if I have the latest version.

18
Mods / Re: [0.95a] Adjusted Sector
« on: June 03, 2022, 06:23:51 AM »
I only get 2 Shunts even if I have it set to 50.

19
You are not meant to be able to get the Seeker boss ships to your fleet, but if you really want to you can just add them with console commands. But it is kinda boring just having a win button.

20
Mods / Re: [0.95.1a] Commissioned Crews 1.999999ggg
« on: May 20, 2022, 04:58:27 AM »
I'm in an alliance with Shadowyards and I'm not getting the bonus, CC issue or SY issue?

21
Mods / Re: [0.95.1a] Amazigh's Ship Foundry v0.3
« on: May 18, 2022, 04:45:35 AM »
I assume the phantasmagoria is unobtainable apart from the start option.

22
Mods / Re: [0.95a] Terraforming and Station Construction (v8.0.1)
« on: January 22, 2022, 03:49:06 AM »
Also, you can build stations around [REDACTED] :D On my next game, I'll try and see what happens.

Spoiler
Alpha Site
[close]

There used to be problems with NPC fleets trying to path to systems without a jump point so it might break your game.

23
Modding / Re: Is this too dark for Starsector?
« on: January 12, 2022, 02:24:17 AM »
Instead of an invasive procedure, maybe some fancy smancy new implants to shield their fragile meat brains from the effects of P-space

24
Mods / Re: [0.95a] Diable Avionics 2.64rc1 (2021/12/11)
« on: December 14, 2021, 08:47:20 AM »
I don't see how it would make sense for Diable Avionics to hand out their most prized and valuable, unique and irreplaceable, most advanced and still in development ship to a random captain.

If I were to make such quest chain to obtain it, it would end up with you betraying Diable to steal the ship anyway.

But surely you might well have a decent narrative 'In' as a high level comissioned Diable Avionics officer that they pay a big chunk of change to each month with a very high cred (so not a Random captain)  and a hypothetical load of 'sensitive'/narrative missions under your belt for one of the coporate bigwigs / scientists ?

I have done heaps of stuff for DA in my playthrough, must have earned a million in eliminating Pirates from their systems alone , not to mention the bounties and explorations. its a wee bit RPG'ish but I have been doing only DA missions mostly and I'm only using DA ships and weapons. my fleet is probaly their biggest most experienced fleet. From that standpoint it doesn't feel right to steal it and I felt there should be a way to legitimately earn it.

Sure I could just go into the system and stomp the fleet right now and take it,  but thats too easy and ruins the flavour of a 'pure' DA playthrough (for me)

Howabout somebody goes rogue with it Firefox stylee and/or steals it and you are tasked to recapture it (probably from a gnarly merc/corporate black ops fleet) after which it gets attached to your fleet to complete its testing/R&D) assuming it is indeed a one off prototypewith no blueprint for manufacturing ... (possible mission tree unlock..?)

This niggle aside, really do love the mod, its all the things I love in scifi/anime/rpg in one faction and they are really fun and strategically rewarding to tune, build up and play with, the synergy of the fleets is a real 'more than a sum of it's parts' thing, it's beautifully balanced IMO

The moment you found the thief Diable would show up with a massive fleet and try to kill you and them. They are a soulless evil megacorp and would never let you "borrow" their project.

25
Mods / Re: [0.95a] Adjusted Sector
« on: December 14, 2021, 08:08:00 AM »
With the new reduced amount (20ish total) of officers spawned on generation, is there a way to increase this number if you use a larger sector?

26
Mods / Re: [0.95a] Iron Shell 1.04
« on: November 10, 2021, 04:05:55 AM »
That's on purpose, it's not a real XIV LPC.

27
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« on: November 02, 2021, 04:03:48 AM »
Technically all spaceships can function as submarines.

28
Mods / Re: [0.95a] Adjusted Sector
« on: October 28, 2021, 03:39:39 AM »
Have you tried activating the large preset, just to confirm it works?

29
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 26, 2021, 07:28:28 AM »
But it won't show up with the vayra bootleg or bounties expanded?

30
Another thick Alfonso Hammerhead mod, I love it.

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