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Messages - Jade Tendency

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1
Mods / Re: [0.95a] Iron Shell 1.04
« on: November 10, 2021, 04:05:55 AM »
That's on purpose, it's not a real XIV LPC.

2
Mods / Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« on: November 02, 2021, 04:03:48 AM »
Technically all spaceships can function as submarines.

3
Mods / Re: [0.95a] Adjusted Sector
« on: October 28, 2021, 03:39:39 AM »
Have you tried activating the large preset, just to confirm it works?

4
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 26, 2021, 07:28:28 AM »
But it won't show up with the vayra bootleg or bounties expanded?

5
Another thick Alfonso Hammerhead mod, I love it.

6
Mods / Re: [0.95a] Adjusted Sector
« on: October 26, 2021, 12:18:20 AM »
Unless we hear from the mod author we won't really know. They are not really communicating lately so I wouldn't get my hopes up.

7
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 26, 2021, 12:11:39 AM »
Isn't it still in as a HVB?

8
Modding / Re: [0.95a] Apex Design Collective
« on: October 14, 2021, 07:35:14 AM »
Watching this evolve on the Discord has been a treat.

9
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 09, 2021, 12:02:56 PM »
In game lore Travel Speed and Combat Speed is two entirely different things.

10
Mods / Re: [0.95a] Tahlan Shipworks 0.7.4 - Hammerheadererer
« on: October 07, 2021, 12:46:09 AM »
Any particular reason why the Nibelung fast battleship has a base burn speed of 7?
This seems rather slow considering its in battle speed is faster than some battlecruisers that have a burn speed of 8.

It's an old ship with an old engine system probably.

11
fiddled around with a brighton federation playthrough the other day. i think the stats for maneuverability on some of the ships could use some tuning. the lumen seems too twitchy. the bastillon seems too sluggish. some of the penalties for the lower range of salvaged vanilla ships seem too harsh. especially the extra vulnerability of weapons and engines. i don't generally feel very encouraged to play with a brighton fleet that works 'thematically' within its own roster. the brighton line of salvaged vanillas--mostly combat freighters--don't seem good enough to spend much time with. the custom brighton ships are more interesting. but very difficult to get my hands on most of the cruisers. and the heterogeneous mixture of reworked lowtech and reworked hightech within the overall roster makes i think for not very good fleet composition. the combat freighters are not up to even middle of the road pirate and lowtech stuff. the hightech stuff flies rings around the lowtech stuff. things basically don't go very well together.

TBF it makes sense that a faction with salvaged ships using whatever they can get their hands on don't have the most overall cohesive fleet doctrine.

12
The "drop of an item" bar quests always send me to the ship graveyard system.

I have good news for you: I found the bug last night (system tags set incorrectly).
I have bad news for you: you'll need a new save when I fix it.

Starting a new save is the best part about StarSector so that's fine.

13
Mods / Re: [0.95a] Adjusted Sector
« on: October 04, 2021, 08:12:47 AM »
Any plans to fix SAD and BB now that both mods are updated to 0.95a?

14
The "drop of an item" bar quests always send me to the ship graveyard system.

15
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: September 21, 2021, 06:42:41 AM »
If I run into a random named fleet for example "Brady's Fleet" out on some remote system should I murder them or leave them until I have a quest? I think these are generated by this mod.

Are you running the bootleg Vayra?

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