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Mods / Re: [0.95a] Weftin's Ship Pack
« on: October 04, 2021, 08:03:40 AM »
New update, should further address flux and OP issues in this ship pack (and the alecto has been renamed to the Daimler)
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
fyi, SCY already has an Alecto-class frigate. Could be confusing.
A few more things to keep in mind:
I have some feedback if you're willing to consider it. I've played a lot of mods and vanilla and have a decent sense of what "vanilla balance" is. How you decide to balance is up to you, of course. Making a mod is a lot of work, and I appreciate the time you're willing to dedicate to it.
To me, these ships are (generally) long and thin with overlapping fields of fire. To me, they appear that they should be slow moving, decently durable, and reliant on a gun line. Ships like that would have good flux dissipation, good DP values, but poor max flux and slow speed. This would give them an edge at mid range but be vulnerable at close range and long range.
Umm...
Would it be possible to have a version number on the download file?
Just so we can make sure we get the latest version and aren't using the old one (I keep track of my 50+ mods by checking version numbers ).
pushed out a hotfix, this issue should be resolved
I'm getting the drone_pd crash from this mod, any workaround?
Great pack, Though whenever I mouse over the Deacon cruiser in the custom production menu it throws [drone_pd] not found and CTD. Other wise, haven't had any other issues.
Man, some of those names looks very familiar, did you played World of Tanks
Mod revival? Always nice to see! Though....was the previous author contacted (people tend to get possessive, even if the work is abandoned)? Or are they gone forever, so, unlikely to care?
I'm getting the drone_pd crash from this mod, any workaround?
Cool looking ships!
I found a few mercenary fleets with them as their flagships, they're not too uncommon.