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Messages - maffo

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31
Title says what is wrong. In everything i made the code look like the other wings in the ship data file i have, but it is still seen as a independent ship. Pictures:

Ship data:


Wing data:


and the hull data of the perpetrator:


Can anyone see what i did wrong? A nudge in the right direction would help me greatly.

32
Discussions / Re: Starsector Skype chat
« on: April 09, 2013, 08:45:58 AM »
maffo- breezerleaser

33
Mods / Re: Parlay "Giving the pirates more"
« on: April 09, 2013, 08:43:29 AM »
i dont see anything obvious in the error that would point me in the right direction. Could you do what upgrade said and just run parlay for a moment and try and engage again?

EDIT: I had a similar error, it is most likely cause by the squire fighters being seen as an independent ship, and not as a fighter wing, i will look into it and try to fix it. Tips are appreciated.

34
Mods / Re: Parlay "Giving the pirates more"
« on: April 09, 2013, 06:41:58 AM »
new version is now available, give it a chance. Combining it with oumoz corvus is recommended.

35
Modding / Re: help why is it suddenly giving me errors!
« on: April 08, 2013, 11:25:21 AM »
all there, the strange thing is, when i reverted back to an older back-up copy it gave the same error, while it was workign just fine before!

36
Modding / help why is it suddenly giving me errors!
« on: April 08, 2013, 10:27:50 AM »
I was busy trying to take out some errors in my code when suddenly it stopped recognizing ships (the .hull files)! I didnt even touch those files and they worked perfectly fine before.

Quote
7726 [Thread-6] INFO  com.fs.starfarer.loading.SpecStore  - Loading variant [D:\Starsector\starsector-core\..\mods\Parlay 0.6\data\variants\parlay_ballast_fighter.variant]
7726 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [D:\Starsector\starsector-core\..\mods\Parlay 0.6\data\variants\parlay_ballast_fighter.variant]
7759 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.CharacterCreationPluginImpl] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7804 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.LevelupPluginImpl] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7851 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.plugins.TestCombatPlugin] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7889 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
7933 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.world.SectorGen] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
7933 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Compiling script [data.scripts.world.BaseSpawnPoint]
7933 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.scripts.world.SectorGen] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8079 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.turningthetables.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8128 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.forthegreaterlud.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8182 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thewolfpack.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8242 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.ambush.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8319 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.hornetsnest.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8362 [Thread-9] INFO  com.fs.starfarer.loading.scripts.ScriptStore  - Class [data.missions.thelasthurrah.MissionDefinition] already loaded (perhaps from jar file, or due to a reference from another class), skipping compilation.
8399 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Ship hull spec [parlay_ballast] not found!
java.lang.RuntimeException: Ship hull spec [parlay_ballast] not found!
   at com.fs.starfarer.loading.F.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
   at com.fs.starfarer.loading.specs.HullVariantSpec.<init>(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Or it happens with parlay_earl. It was working just fine, didnt change any id or anything yet this suddenly happened.

Please help me because i was going strong but now i lost my mood and hope.

The files that give trouble now: http://www.mediafire.com/?exyq001g14gx3p4

37
General Discussion / Re: Starsector - The Manual
« on: April 07, 2013, 07:43:18 AM »
I just leave here that this is looking very slick and professional. Well done everyone who worked on this!

38
Mods / Re: Parlay ship mod "Giving the pirates more"
« on: April 07, 2013, 07:30:40 AM »
New version is up! It has now 2 of 4 for subfactions in the game. Please download it and tell me how/if you like it!

39
Mods / Re: Parlay ship mod "Giving the pirates more"
« on: April 06, 2013, 01:07:53 AM »
main post is shaping up, showing most new subfactions im planning to add to the pirates.

40
Modding / Re: Pirates Plus - expanded Vanilla Pirates
« on: April 05, 2013, 02:22:04 PM »
cycerin are you planning on expanding the amount of ships and campaign integration? If you dont plan on working on them yourself anymore could i sure them in my parlay pirate mod? We could even bundle forces and combine the 2 mods if you want.

41
Mods / Re: Parlay ship mod "Giving the pirates more"
« on: April 05, 2013, 10:34:16 AM »
first working beta version is up! Download it and tell me if you like it

42
Mods / Re: Parlay ship mod "Giving the pirates more"
« on: April 05, 2013, 06:55:43 AM »
Thank you! That will hopefully bring me a bit closer to making one part work.

43
Mods / Re: Parlay ship mod "Giving the pirates more"
« on: April 05, 2013, 05:46:16 AM »
updated the post with a bit more info on the ships and new subfaction ships i want to add. Any help is once again appreciated!

229011 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: Expected a ':' after a key at 6 [character 7 line 1]
org.json.JSONException: Expected a ':' after a key at 6 [character 7 line 1]
   at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
   at org.json.JSONObject.<init>(JSONObject.java:208)
   at org.json.JSONObject.<init>(JSONObject.java:311)
   at com.fs.starfarer.loading.LoadingUtils.void(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.Ö00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.Ò00000(Unknown Source)
   at com.fs.starfarer.loading.H.super(Unknown Source)
   at com.fs.A.A.new(Unknown Source)
   at com.fs.starfarer.combat.D.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)

Could anyone help me with this error?

44
I like those sprites thule, im going to use the in my mod (if i can get it working:)

45
i know sprog, but which file is it? Am i missing it and does there a shipspec loader existing or is it a other file?EDIT: nvm, found it with the help of lazy.

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