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« on: April 12, 2012, 12:21:17 AM »
Okay so I've had one of the most INSANE fleet growth rate yesterday and a few things I do feel like they need to be said
1:Mercenary groups are game-breaking
Yup, went there: it is not uncommon that a mercenary fleet engages a fleet and barely comes out of it in one piece the purest example is that when started a new game and gotten a vigilance class (yay good ship)
Later I found a mercenary fleet with a single cruiser in it, for sh*ts and giggles I engage it and there before my teary eyes the beautiful words "no battle ready ships" appear....
BOOM one free cruiser even though I only had my vigilance class and no fighters whatsoever,
After that I started litterally FARMING thoses, a few minutes later BOOM a Aurora class (fully weaponned up) a few more minutes BOOM a falcon class, my fleet grew so damn fast I litterally ran out of money to crew thoses things
So yeah, play your cards right and you can also get a fully armed Odyssey class at the BEGINNING OF THE GAME wich is just completely insane...No really...
1a: What would be nice in thoses cases would be communication jammers, like this attacking succesfully certain fleets wouldn't affect your rank....Yeah i know you see where im going with this but HEY its not MY fault if thoses guys always pick up ships they cant repair in time...HELL see if THEY care, besides its the future yet you're trying to tell me buttpirates let peoples broadcast SOS' when you want to horribly plunder em ?
2:Balance issues
I think I can safely say no matter how many times I start over the Tri Tachyon fleets ALWAYS end up decimating just about everything in th system HELL at one point Corvus two had FIVE gigantic fleets just buzzing around it and any Hegemony fleet trying to take it back got horribly mauled....I mean....REALLY ?!
a 1 VS 3 odds and yet they still kick that much ass ?
3:comandeerable fighters
Is it even possible ?
4:Non obeying ships
That awkward moment when ships are not where I tell them to be, seriously WHY would a ship suppoed to defend a point on the map is chasing a lasher class across the whole effin' map ?
It has been proved to happen....
5:Scrapping Hardpoints and turrets points
Sometimes some of the ship designs I come up with don't need ALL their weapon slots used, and to me it just seems daft that thoses points can't be refitted to grant a little more OP to add more usefull stuff...Like Integrated targetting or even amplified engines or even Auxiliary Thrusters...I think a LOT of peoples can vow for their usefullness, so the Idea would be that for each non-used weapon slot you get ONE "free of charge" hull mod...