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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Messages - hydremajor

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Suggestions / Re: The Trident
« on: April 12, 2012, 12:27:28 AM »
I say....

Gauss-propelled rockets  8)

Looks like a laser (almost instant hit)

Hits like a rocket (good versus armor/hull)

And then some homing lasers PDs is all I'd really want...

Suggestions / Few thing i noticed that would or not be good or bad
« on: April 12, 2012, 12:21:17 AM »
Okay so I've had one of the most INSANE fleet growth rate yesterday and a few things I do feel like they need to be said

1:Mercenary groups are game-breaking

Yup, went there: it is not uncommon that a mercenary fleet engages a fleet and barely comes out of it in one piece the purest example is that when started a new game and gotten a vigilance class (yay good ship)

Later I found a mercenary fleet with a single cruiser in it, for sh*ts and giggles I engage it and there before my teary eyes the beautiful words "no battle ready ships" appear....

BOOM one free cruiser even though I only had my vigilance class and no fighters whatsoever,

After that I started litterally FARMING thoses, a few minutes later BOOM a Aurora class (fully weaponned up) a few more minutes BOOM a falcon class, my fleet grew so damn fast I litterally ran out of money to crew thoses things

So yeah, play your cards right and you can also get a fully armed Odyssey class at the BEGINNING OF THE GAME wich is just completely insane...No really...

1a: What would be nice in thoses cases would be communication jammers, like this attacking succesfully certain fleets wouldn't affect your rank....Yeah i know you see where im going with this but HEY its not MY fault if thoses guys always pick up ships they cant repair in time...HELL see if THEY care, besides its the future yet you're trying to tell me buttpirates let peoples broadcast SOS' when you want to horribly plunder em ?

2:Balance issues

I think I can safely say no matter how many times I start over the Tri Tachyon fleets ALWAYS end up decimating just about everything in th system HELL at one point Corvus two had FIVE gigantic fleets just buzzing around it and any Hegemony fleet trying to take it back got horribly mauled....I mean....REALLY ?!
a 1 VS 3 odds and yet they still kick that much ass ?

3:comandeerable fighters

Is it even possible ?

4:Non obeying ships

That awkward moment when ships are not where I tell them to be, seriously WHY would a ship suppoed to defend a point on the map is chasing a lasher class across the whole effin' map ?
It has been proved to happen....

5:Scrapping Hardpoints and turrets points

Sometimes some of the ship designs I come up with don't need ALL their weapon slots used, and to me it just seems daft that thoses points can't be refitted to grant a little more OP to add more usefull stuff...Like Integrated targetting or even amplified engines or even Auxiliary Thrusters...I think a LOT of peoples can vow for their usefullness, so the Idea would be that for each non-used weapon slot you get ONE "free of charge" hull mod...

General Discussion / Re: energy weapons: discuss
« on: April 09, 2012, 11:35:41 AM »
Currently my fleet count a LOT of Hangar ships, my current hangar count is 70+ wich is a wee bit overkill I guess and yet I dont have a single god damn capital ship...And I don't know if there's a capital ship I could want to replace my apogee as my flagship....I'll take the odyssee as a support ship
(unless I get one or two more tachyon lances in wich case this baby's gonna be MINE)

BTW you tried them large plasma cannons ? 75X3 on 800 range does seem fairly sweet...

General Discussion / energy weapons: discuss
« on: April 09, 2012, 08:32:02 AM »
Finally got to the point where my fleet is relatively impressive and I noticed that what I had a big tendency in using was lasers and other energetic weapons

Currently my favorite ship being an Apogee Class with a tachyon lance a full set of LR laser PDs and two ion cannons...

I went only with that because i didn't really like the idea to be forced to retreat simply because my stupid ship ran out of ammo...

In the end i restarted again and again until I got myself a Wolf class frigate...


Right now my fleet is soon gonna need a capital ship and I was thinking

"What the hell am I gonna field on it ?"

Recently I saw Some high intensity lasers and Plasma Cannons for sale

Considering I'm aiming at getting a Odyssee class what you guys be betting in your cases ?

Suggestions / Re: A few ideas on my mind...
« on: March 30, 2012, 02:26:48 AM »
Its me again...and I had a very stupid ideas recently...They DO seem stupid but HEY could be fun to have around...You know for added modding potential...

1: Shape shifting ships
Well...Not REALLY shape shifting but more like have articulated sections on a ship like arms or something like that...
Would allow to have SOME ships having actual tracking on weapons that shouldn't have any, like Tachyon lances only with an actual tracking capacity although very limited and slow admittedly....'sides later on we could have peoples make pretty nifty stuff with that like giant mechs (yeah I know, cliché) or even alien ships shaped like snakes/whales or even other kinda stuff like that !

2: Always face mouse mode
Not exactly NEEDED as per say but it WOULD make aiming some guns easier thats for sure...

3: Locked camera
Having the camera not follow the cursor and stick centered on the ship, again like 2, not needed, but can be somewhat handy at times (like maning the AA batteries or close range weapons)

4: Forced Scuttle
Now that is the craziest but hell perhaps the funniest too !
The idea would be to be able of loading the cargo haul of a ship with certain things like fuel for example and then use the ship as a gigantic suicidal bomber...Not exactly cheap to use as a tactic, BUT DAMN its always fun to have that sort of stuff available...

5: Titan class ships
Them things would be gigantic ships with building capabilities and the ability to use wrecked ships to boost repairs of your fleet OR use the unusable wreckages to build brand new ships/weapons/equippement pieces, although the said produced ships would come in with no weapons at all and with 5% health, see the titan class as a humongous "Boss class" battleship extremely slow but packing enough weapons to stand up to small armadas, thing would be about roughly 3 times the size of an Onslaught class and have about 5 times more guns....I know...Seems *** but DAMN that'd be some serious gunplay going off right there...

Suggestions / Re: A few ideas on my mind...
« on: March 29, 2012, 08:22:58 AM »
Here's a few more i came up

1:Toggleable cheats
Lets face it, peoples WILL try to get trainers/cheats/hacks.
so the best thing would be to have thoses toggleable in the options menu like Mechwarrior 4 did back in its time, it was really appreciable and I THINK lots of peoples could appreciate that...

2:Healing/resupplying weapons/devices
It would be appreciable to have ships that could patch together others in the heat of the fight, but have thoses prevent full repairs, something like weaker armor or being only able to repair up to 25% of full health or something like that...I mean being out of weapons/ammos in battle REALLY sucks...

3: Strategic deployments
While you're dealing blows with the main fleet on field it would be nice the rest of the fleet (thats not actively deployed) could have somesort of effect like raising the chances of capturing fleeing ships or delaying ennemy reinforcements...Seems kinda dumb the rest of the fleet would just sit there playing with their thumbs...

Suggestions / A few ideas on my mind...
« on: March 27, 2012, 10:25:32 AM »
Hi its my first post here so I'll try to get right down to it

1: Ramming weapons
Starfarer is one of the rare space sims out there that has good collision physics so i thought
"how about ships able to use drills or other things alike as weapons ?"
It could have drills, dozer blades, saws or heck even other things !
That could really develop the interrest in civilian sorta ships so they actually have their own "gimmick" so to speak

2: Formation tool
It would be sweet as all hell if we could set our ships in set patterns so they actually don't end up in *** places were their weapons are either not reaching OR virtually useless

3:Tactical weapons
ITS THE DAMN FUTURE FOR CRYING OUT LOUD, its not like they'd give a damn about using nukes in space, like they care anyway...
Thoses weapons could be used BEFORE actual battles to weaken/damage incoming fleets, however use of said things would require to one: buy the actual bloody thing and two: having the right ship in your fleet to launch the boom stick of doom, to be developped I say

4:Production facilities
I know its just the early alpha and all but will there be actual facilities in space we'll be able to build/hijack so we can produce various things like ships, fuel, know an actual economy wich would allow to escalate to fully blown out wars against other factions were dozens upon dozens of ships may compose each fleet

5:toggleable difficulty setting
Some peoples may find the game a wee bit too hard so I wondered if it was possible to add to the options menu the ability to disable certain things at will like destroyable weapons/engines....

thats just my two cents right there...

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