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Mods / Re: New weapons 0.27
« on: August 05, 2012, 07:48:41 AM »
Can someone tell me if the mod's going to be adapted to be compatible with 0.53 ?
I really wish it would...
I really wish it would...
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
It'll be out when it's ready That said, it's getting pretty close.
hey alex, have you thought about limiting or even stopping the turn rate of the tachyon lance when it's been fired? this way it shall have a hard to tracking fighters or frigates, while can still be devastating if it actually hits. with this, it's still possible to adjust slightly while firing by turning the whole ship, but will not allow precise tracking. this may be a big nerf, but with the presence of the tachyon lance, it forces all hostiles to keep their shield up or be horribly EMP'd.
Something I didn't think of- some weapons would look REALLY weird on gunnery platforms. Most of the double barreled turrets for example, or the hellbore, which is an example of an asymmetric weapon. And how useful would it be for those weapons. At the current time, all I can think of is missiles and Tachyon Lances.