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Suggestions / Re: why is it that in starsector Losing != FUN!
« on: May 07, 2014, 03:54:14 AM »
and as a counter measure for peoples who say it was something they liked as is then make it toggleable
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
requires practically zero real skill.
Given the nature of the game and how open it's files (including savegames) are, many people who don't enjoy the difficulty and can't find a way to adjust it will just end up cheating. Or, even worse, they'll abandon the game completely.
Options are always good.
The AI already changes a ship's role automatically depending on weapon loadout somewhat.
Better if you could give it some guidelines prior to battle, though that's probably what the officer tab is for.