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Topics - hydremajor

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76
Modding / Needin' help
« on: June 06, 2012, 12:07:49 AM »
I wanted to see how much of a difference it would make to have universal mounts on the front of the conquest instead of large missiles but since no mod actually does that I was wondering what I'd need to do to fiddle with the ship myself ?

Sorry but thoses frontal missile mounts make absolutely no sense to me, I can understand the side ones but not the frontal missile mounts....

77
General Discussion / About fighter refitting
« on: June 04, 2012, 12:52:36 AM »
Alright so just hear me out here before jumping to conclusions

The issue here is that some fighter wings eat ridiculous amounts of supplies to be repaired

The main example I'd point out here are the Gladius (or was it ?) wings
I lost one of the fighters in the wing and to replace it the carrier used up "37 ressources" !

This is NUTS
that seems WAY too much to replace just ONE fighter, with that much you can nearly build a freaking hound should you repair it from 1HP and 0 armor !

Gladiuses are not that amazing to begin with but if they are such supplies blackholes on top of that, there's virtually NO POINT AT ALL to use thoses over even Talons

I'm just saying that using more than 10 ressources to produce/summon/reincarnate ONE fighter is overkill unless you're expected to use something like a maximum of two wings in wich case talons, or wasps in worst case, can happily just steamroll over em....

I'm not against the fact that fighters consume supplies for repairing sessions
It seems legit to me
Maybe add it alongside the 50% damage thingy so you can turn on and off if you fancy it
BUT FOR GOD'S SAKE make the bigger fighters wings not THAT ridiculously costly in supplies...

78
Suggestions / some new weapon ideas
« on: May 30, 2012, 05:06:48 AM »
Just throwing this out here

Bomb Catapults:

That LITERALLY what the title implies, the catapults would have two types

-Magnetic powered:
More precise but has slower firing, H.E. railgun in other words only bulkier bullet

-Kinetic powered:
bombs would act like grenades strapped to a spinner, the spinner would rev up at very high speed, and when reaching maximum speed the bombs would be released in a chaotic wall of explosives
Requires to charge up in order to fire farther

MIRV cannon:
Fires a spear covered in bombs, during travle the spear looses its bombs on the way creating a barrage of slow moving mines

Try to think up new ideas of weapon mechanics not yet in the game....

EDIT:

"Fisherman" shield disruptor:

Although not damaging armor or hull, this device fires four pods linked together with a net, upon hitting a shield the net sticks to the shield and will start short circuiting the ship's shield controls, effectively resulting in the target ship being unable to turn off their shields, the flux dissipation of the target will also suffer from the shielding systems going haywire

"Killer Whale" Shield buster cannon

An oversized kinetic gun firing giant spear-shaped projectiles, the projectiles are heavily reinforced and are basically kinetic amplifiers coated in armor, in effect, what this means is that the projectile will punch through shields provoking absolutely ruinous amounts of damage, the spear is however targettable by PD weapons due to its sheer size...

"Moby ***" flanker cannon

A cannon based on the same propultion method as the "Killer Whale", this cannon's projectile is however much different in that it is a tactical warhead with an extremely powerful set of magnetic devices covering it, as a result the projectile will be able to home in on nearby ennemy ships, allowing it to orbit around ships allowing them to move around the ennemy shields and hit them from the sides or behind....

79
Modding / I'm gonna sound stupid but TO HELL WITH IT
« on: May 24, 2012, 12:15:31 PM »
Here's the idea

I was wondering if someone could make a hack or something to spawn items in the shops so I can BUY the damn gear I want...

Yeah, sounds dumb put like that but right now whenever I play its only to wait for a damn supply fleet to deliver whatever I'd need

Let it be spare weapons to outfit the few millions of enforcers I have rotting away in my storage or my other main ships

OR have it be spare talon fighter wings to replace thoses I could eventually loose from time to time...

I have a few TONS of dough I just CAN'T find what I want to spend it on, wich, when you think about it, is ***...

80
Suggestions / Drone/robotic crew
« on: May 23, 2012, 11:50:22 PM »
...I mean by that an actual hullmod or some shazz like that

Pros:

- EXTREMELY cheap crew
- All ship stats remain at 100%
- Slightly more resistant than human crew, lower death toll related to hull damage
(they ain't needing to breath, they are bloody tin cans !)

Cons:

- Crew does not level up
(or requires the player to spec up in a stat in particular to have thoses guys power up)
- Even through level ups the robotic crew will not equal in quality elite human crew
- Crew needs to be produced using supplies
(major problem for carrier fleets as the supplies are VITAL to thoses)

81
Suggestions / Commandeerable Fighters
« on: May 18, 2012, 05:00:16 AM »
Why not ?

Would make no sense to have ships we can't use ourselves....

82
Suggestions / Straight up ANNOYING annihilator rockets
« on: May 14, 2012, 10:28:38 AM »
Now what I'm on about is the fact rockets can stop LARGE amounts of projectiles

Right now enforcers are able of LITTERALLY meatshield most of the damage thrown at them by just spamming rockets and since thoses have a TON of ammo as far as missile weaponry go.

I suggest to make rockets unable to stop incoming projectiles and have other forms of weaponry (ballistic and energy) being able to just shoot THROUGH the bloody things....

83
Modding / A silly question...
« on: May 13, 2012, 01:11:32 PM »
I was wondering if it was possible to merge the

"supplies used per fighter repair"

and the

"Regenerating ammo" of the Burst PDs

so we'd have missiles reloading ?

84
Bug Reports & Support / Tempest's phasing shield bash
« on: May 13, 2012, 01:03:21 PM »
Put a tempest together real quick, ran simulation, rammed a brawler's shields with mine

My tempest's shield went right through his

not useable/exploitable in any possible way but still present....

85
Suggestions / Sprite cycling
« on: May 12, 2012, 01:24:46 AM »
By wich I mean multiple sprites cycling at a set speed

This would be to either add some animated details to ship hulls like radar dishes, or reactors/tubines....there's other possible examples !

Also the ability to have this trigger when the ship is using certain maneuvers like straffing or firing a certain weapon

Seems rathers simplistic but hell that'd be appreciated

If I can do that I'll consider trying to make mods myself...

86
Modding / Since we got nyan cat mod....
« on: May 11, 2012, 02:31:38 AM »
I was wondering if anyone would think about making a Touhou mod ?

I know there's QUITE A BUNCH of peoples who'd LOVE to see that happen

Plus the sprites used in the original touhou games could be used to make weapons and "ships"

....

Why touhou ?

Cuz Touhou is harder

87
Suggestions / About new patch and other suggestion
« on: May 06, 2012, 09:42:03 AM »
Overall the patch really DID do much good to this game but there's one or two little details that kinda get on my nerves...

Call it OCD or paranoia, same crap to me...

1:Some text

"X supplies used to for fighter repairs"

(I know thats being picky but it still gets on my nerves when I see that)

2:The AI

Okay let me explain here

Some ships are blindingly obvious with their strategies while others act completely stupid, here are examples

Hound, so yeah he's gonna try and attack only when reaching a certain arc,he's just gonna be an idiot and try to get behind my Eagle class to hit it, so all I do is just do a full turn and BAM dumbass's gonna try to take a swing at me, this DOESN'T make him a threat OR smart, it just makes it a stupid frigate thats gonna try to take on a cruiser and get horribly mutilated by 3 Graviton/Phase beams

Lasher, gonna go right at yah try to spam his shields on and off, hit his engines: he keeps shields up for half a second before overloading, if anything thoses guys are zerglings....only not as plentyful

Allies, WHY do they run to the frontline WHEN THEY ARE IN A DAMN CARRIER ?! SERIOUSLY ?!

also I don't get why PIRATES, wich are nothing more but douchebag civilians with a bunch of guns, use the same strategies than trained officiers of the hegemony or Tri tachyon fleets, besides, aren't they supposed to be the bottom feeders of the game ?
The "easy kills", so to speak, for the player to train on ?
I understand the big armies to have good captains but civilians are NOT trained combat officiers, just a bunch of random douchebags, it just makes no sense story wise, HELL they even actually believe someone's gonna believe them to be merchants !

3:Retreating fleets

Right now fleets just run away from the side they spawn, is there even a f*cking point in chasing thoses god-damn bastards if they can just run away so easily ?

4:spawning location

being picky again here but WHAT is fun in being bum-rushed by 7 different fleets right at the start of the game when you hardly get your first frigate ?
Not that its hard or anything, its just real tedious, plus beginners will just don't know what the hell they are supposed to do...


And thats it for my complaints/rant, now for my suggestions

1:Remora

The idea here would be to basically follow a much larger fleet and participate in engagements this fleet gets into, the fleet would let you get payment/loot depending on the ships you shot down yourself, this could also be used later on to make super armadas by basically "stacking fleets" one atop the other

2: new shield type idea

Would work like the following

Cannot be triggered manually
-will automatically trigger when about to be hit

Shield raising would be instantaneous
-will only stay up for 3 to 7 seconds

Uses energy cells
-cells needs to be recharged manually
-Recharging raises flux
-during recharge weapons and shields are off

mainly thought up for thoses hit-and-run fighters/frigates/destroyers

3:Comandeerable fighters

I mean...COME ON the AI fleets can survive with only fighters left and WE can't ?
Shenanigans
Plus I always wanted to fly a broadsword/piranha

4:tactical weapons

To raise chances of having bordable ships
because right now supply convoys are ridiculously stingy when it comes to bringing new ships for sale...

4b:Ordering ships

If we can't get tactical weaps can we AT LEAST order some ships to be built ?
Costs like 50% more money but comes in with weaponry and hullmods you choose...
PLUS building the actual ships take time (the bigger the ship the longer)

5:Ordering Weapons

Same as 4b, only for weapons
Because getting weapons can be as ridiculously hard to get as new ships

88
Suggestions / New ship concepts !
« on: April 27, 2012, 12:34:28 PM »
So yeah here's the idea, Tech levels all show a sort of "gimmick" of somesort

Stronger PD potential, Higher Flux handling, Greater mobility....Blah blah blah list goes on for f*cking ever....

But there is ONE thing that I havent seen yet in this game and it could make the game SO much more epic in some ways

***BEFORE YOU READ FURTHER*** anyone can input their own idea of concept let it be written down OR actual sketches/graphics/sprites

MY idea is:

Hull based weapons Ships: now some of yous may be wondering "the hell does that even mean ?!", well its fairly simple really, some capital ships/Cruisers would basically be FLYING GUNS

The idea would be that a ship is dotated with one un-switchable/non-moveable weapon built in its very hull

The weapon would be so insanely massive that the whole ship is basicly BUILT AROUND the weapon, to protect it, aim it and move it ultimately making it a massive space cannon of DOOOOOOM

-And to peoples who are going to argue with me its "unrealistic"

Hitler DID order super mortar cannon for just a SINGLE BATTLE, and YES he won the f*cking fight using it (took less than 20 shells of thoses to bring his ennemies to their knees) SO YES it makes LOADS of sense, history prooves it...

-To peoples who say its "OverPowered" or "HAXX" or other kinds of bullsh*t I DON'T care to hear

Its not THAT bad considering a Sunder is currently the most obscenely overpowered ship in its class
(a simple DESTROYER with a fire power rivaling that of a Cruiser or HELL even capital ships ?!)
Consider thoses as the equivalants of the Sunder only in the Capital Ship class

-To peoples who say "noobs and their deathstar beams" here's to you

Considering the way I see thoses ships being made they'd only have small slots available for PD and be pretty much free kills to anything that gets too close
(save for frigates wich universaly suck for anything else outside point capping considering they risk getting gutted in less than 5 seconds, them things don't know how to take a bullet)
Plus their weapons being so massive they'd have low ammo AND take quite some time to reload, however thoses main guns WOULD pack un-matchable firepower by any other ship class

89
Suggestions / Strafing Runs
« on: April 27, 2012, 01:38:37 AM »
So my idea concerns ships that just sit on their ass doin' nothing to help during battles

The idea is, certain weapons once put on ships can be used from outside the main battlefield to strike specific targets you and your ships have sighted...

See it as a "Space Artillery Strike"

Because ships simply sitting on their ass when the fight starts just feels REALLY dumb...

90
Suggestions / Asteroid Storms
« on: April 23, 2012, 06:54:44 AM »
A'ight everyone here plays the game, mind their business blowin' fleets up and all that shazz...

But it would be neat as all hell to have natural hazards such as Asteroid storms

In MY head here is how I see it happen

Asteroid Storms would behave like any fleet only thoses would have not a single form of "tracking"
(or maybe perhaps allow them to curve their trajectories when coming close to a planet due to the whole "GRAVTITATION PIT B*TCH" thing).

If a fleet comes into contact with it, it would force a sort of "engagement" with no choices at all.

The idea would be that at the start of the engagement you get a countdown, when countdown reaches zero, hundreds of rocks are hurled at your fleet from one angle of the map and basically the only thing your fleet could do would be to outlast the storm by either dodging the rocks or or blowing the living sh*t out of it.

Now I'm not saying to do that just so some big fleets get screwed over just by a bunch of dumb rocks, but also as a sort of "Mining minigame"

See, I can see the whole "farming rocks to victory" become QUITE boring...

But lets say the f*cking rocks are hurled at you from across the map , forcing you to either shoot em to bits (and thus liberating whatever's inside of em) or just not give a crap and dodge right through em without a care in the world, Then YEAH I'd be game, it would also make a good trainning as to what your ship CAN and CANNOT do...

Also PLEASE....For GOD'S SAKE give us a sorta vault where we can store up the ships and ressources we don't need....That would just go hand-in-hand with that....

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