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« on: May 06, 2012, 09:42:03 AM »
Overall the patch really DID do much good to this game but there's one or two little details that kinda get on my nerves...
Call it OCD or paranoia, same crap to me...
1:Some text
"X supplies used to for fighter repairs"
(I know thats being picky but it still gets on my nerves when I see that)
2:The AI
Okay let me explain here
Some ships are blindingly obvious with their strategies while others act completely stupid, here are examples
Hound, so yeah he's gonna try and attack only when reaching a certain arc,he's just gonna be an idiot and try to get behind my Eagle class to hit it, so all I do is just do a full turn and BAM dumbass's gonna try to take a swing at me, this DOESN'T make him a threat OR smart, it just makes it a stupid frigate thats gonna try to take on a cruiser and get horribly mutilated by 3 Graviton/Phase beams
Lasher, gonna go right at yah try to spam his shields on and off, hit his engines: he keeps shields up for half a second before overloading, if anything thoses guys are zerglings....only not as plentyful
Allies, WHY do they run to the frontline WHEN THEY ARE IN A DAMN CARRIER ?! SERIOUSLY ?!
also I don't get why PIRATES, wich are nothing more but douchebag civilians with a bunch of guns, use the same strategies than trained officiers of the hegemony or Tri tachyon fleets, besides, aren't they supposed to be the bottom feeders of the game ?
The "easy kills", so to speak, for the player to train on ?
I understand the big armies to have good captains but civilians are NOT trained combat officiers, just a bunch of random douchebags, it just makes no sense story wise, HELL they even actually believe someone's gonna believe them to be merchants !
3:Retreating fleets
Right now fleets just run away from the side they spawn, is there even a f*cking point in chasing thoses god-damn bastards if they can just run away so easily ?
4:spawning location
being picky again here but WHAT is fun in being bum-rushed by 7 different fleets right at the start of the game when you hardly get your first frigate ?
Not that its hard or anything, its just real tedious, plus beginners will just don't know what the hell they are supposed to do...
And thats it for my complaints/rant, now for my suggestions
1:Remora
The idea here would be to basically follow a much larger fleet and participate in engagements this fleet gets into, the fleet would let you get payment/loot depending on the ships you shot down yourself, this could also be used later on to make super armadas by basically "stacking fleets" one atop the other
2: new shield type idea
Would work like the following
Cannot be triggered manually
-will automatically trigger when about to be hit
Shield raising would be instantaneous
-will only stay up for 3 to 7 seconds
Uses energy cells
-cells needs to be recharged manually
-Recharging raises flux
-during recharge weapons and shields are off
mainly thought up for thoses hit-and-run fighters/frigates/destroyers
3:Comandeerable fighters
I mean...COME ON the AI fleets can survive with only fighters left and WE can't ?
Shenanigans
Plus I always wanted to fly a broadsword/piranha
4:tactical weapons
To raise chances of having bordable ships
because right now supply convoys are ridiculously stingy when it comes to bringing new ships for sale...
4b:Ordering ships
If we can't get tactical weaps can we AT LEAST order some ships to be built ?
Costs like 50% more money but comes in with weaponry and hullmods you choose...
PLUS building the actual ships take time (the bigger the ship the longer)
5:Ordering Weapons
Same as 4b, only for weapons
Because getting weapons can be as ridiculously hard to get as new ships