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Starsector 0.97a is out! (02/02/24)

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Messages - Jazuke Taizago

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1
Would be wonderful if this got updated and compatible with AoD, considering it is the culprit of the issues it gives with this one Mod, unfortunately. Or if someone wen't out of their way to make a Compatibility Patch for those two.

2
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 20, 2023, 11:53:32 AM »
Yeah that looks about right.
Right then. It wasn't working for US_artificial and US_crystals.

I am assuming i have to place the exactly the same for those that are missing: US_crystals,US_crystals and so on in them?

Additionally. US_elevator and probably US_religious will attempt to replace the ruins. Elevator did so, at least.

3
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 14, 2023, 10:35:51 AM »
So i removed those "Special" lines you told me about. But i get fatal error when attempting to launch the game, after removing those lines. You sure this was a good idea...? Or did i do something wrong?

Yeah that one is on me, I should have been clearer. In that file replace the "special" tag with the "id" of the condition so each row has a different group tag.
A bit late on answering. Was playing Kingdoms Reborn.

So my setup is looking like this now, as i might as well share it and understand if i wen't somewhere wrong, you can just speak up:



id,group,rank,order,hazard,reqSurvey,xpMult,requiresAll,requiresAny,requiresNotAny,cat_giant,cat_barren,rocky_unstable,rocky_ice,cat_hab1,cat_lava,lava_minor,cat_frozen,cat_cryovolcanic,cat_irradiated,cat_toxic,toxic_cold,cat_hab5,cat_hab4,cat_hab3,terran-eccentric,jungle,water,arid,tundra,cat_hab2,multipliers >>>,tectonic_activity,extreme_tectonic_activity,low_gravity,high_gravity,hot,very_hot,cold,very_cold,dense_atmosphere,water_surface,mild_climate,extreme_weather,poor_light,inimical_biosphere,pollution

#procgen conditions
US_special_no_pick,special,5,35,,,,,,,15,300,20,20,20,100,100,50,30,10,10,10,10,10,10,,10,10,10,10,10,,,,,,,,,,,,,,,,
US_bedrock,US_bedrock,5,35,-0.5,TRUE,16,,"cold,very_cold",,0,0,0,0,0,0,0,1,1,0,0,0,,,,,,,0,0,0,,,,,,,,,,,,,,,,
US_tunnels,US_tunnels,5,35,,TRUE,16,,"ore_sparse,ore_moderate,rare_ore_sparse,rare_ore_moderate","habitable,tectonic_activity,extreme_tectonic_activity,rare_ore_ultrarich,ore_ultrarich",,2,1,2,2,0,0,0,0,1,1,1,,,,,,,1,1,1,,,,,,,,,,,,,,,,
US_religious,US_religious,5,35,0,TRUE,16,,"ruins_scattered, ruins_widespread, ruins_extensive, ruins_vast",,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,,2,2,2,2,2,,,,,,,,,,,,,,,,
US_elevator,US_elevator,5,35,0,TRUE,16,,"ruins_scattered, ruins_widespread, farmland_poor, farmland_adequate, farmland_rich, farmland_bountiful","meteor_impacts, high_gravity, ruins_extensive, ruins_vast",0,0,0,0,0,0,0,0,0,2,0,0,2,2,2,,2,0,2,2,2,,,,,,,,,,,,,,,,
US_floating,US_floating,5,35,-0.5,TRUE,16,,,,1,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_crash,US_crash,5,35,-0.5,TRUE,16,,"cold,very_cold,hot,very_hot,no_atmosphere,thin_atmosphere,toxic_atmosphere,dense_atmosphere,extreme_weather,irradiated",mild_climate,,1,1,1,1,1,1,1,1,1,1,1,,,,,,,1,1,1,,,,,,,,,,,,,,,,

#hand-placed condition
US_crystals,,,30,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#unique conditions
US_magnetic,,,10,0,FALSE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_artificial,,,10,0,FALSE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_storm,,,30,0.25,FALSE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#US_base,US_base,5,35,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_shrooms,US_shrooms,5,35,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_mind,US_mind,5,35,0,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
US_virus,US_virus,,35,0.5,TRUE,64,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


#US_magnetic,,,10,0.25,FALSE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_artificial,,,10,0,FALSE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_storm,,,30,0.25,FALSE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_crystals,,,30,0,TRUE,20,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#US_shrooms,US_shrooms,5,35,0,TRUE,16,,"farmland_poor,farmland_adequate,farmland_rich,farmland_bountiful,organics_trace,organics_common,organics_abundant,organics_plentiful",,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,,1,1,1,1,1,,,,,,,,,,,,,,,,
#US_mind,US_mind,5,35,0,TRUE,16,,"farmland_poor,farmland_adequate,farmland_rich,farmland_bountiful,organics_trace,organics_common,organics_abundant,organics_plentiful",,0,0,0,0,0,0,0,0,0,0,0,0,2,1,2,,1,1,1,1,1,,,,,,,,,,,,,,,,
US_base,US_base,5,35,0,TRUE,16,,"ruins_scattered, ruins_widespread, ruins_extensive, ruins_vast",,0,0,0,0,0,0,0,0,0,2,0,0,2,2,2,,2,0,2,2,2,,,,,,,,,,,,,,,,
#US_virus,US_virus,5,35,0.5,TRUE,16,,"ruins_scattered, ruins_widespread, ruins_extensive, ruins_vast",decivilized,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,,2,2,2,2,2,,,,,,,,,,,,,,,,


4
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 12, 2023, 04:46:26 AM »
No idea but I'm certain RAT has nothing to do with this.
I wish there was a way to find out HOW and WHY. Alas, i lack any form of leads other than RAT, which you have stated strongly it isn't the cause.

So i removed those "Special" lines you told me about. But i get fatal error when attempting to launch the game, after removing those lines. You sure this was a good idea...? Or did i do something wrong?

5
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 11, 2023, 06:07:16 PM »
That must be the case. I wish i knew there was a way to do something about it. Like i said, and will repeat. This used to NOT be the case.

After RAT got the update. It seems to have done SOMETHING to US, sort of infect it with the same issue RAT had previously, which was resolved in a patch. If i'm wrong, please correct me.

Thanks for the information, JamesTripleQ.

RAT has nothing to do with this as its conditions aren't generated by the game but rather a custom script that Lukas made.

As a matter of fact you can actually change this: Go to UnknownSkies -> data -> campaign -> procgen -> condition_gen_data.csv and remove the "special" tag in the "group" column. This does however have the side effect of increasing the amount of special conditions used I think.
Okay. Thanks for the info! That is strange, though. I never had this issue fore the whole RAT ordeal. That is why i suspect it, since they had the EXACT same issue.

It is so confusing. What truly happened...?

6
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 10, 2023, 05:45:04 AM »
I cannot add multiple of US Conditions on one planet.

For example: US_base cannot exist with US_religious

Been trying. Don't know why i cannot no more. Investigating to see what i am missing or doing wrong.

I see what you mean... Unknown Skies conditions are part of the "special" condition group and a planet can only have one of those.
That must be the case. I wish i knew there was a way to do something about it. Like i said, and will repeat. This used to NOT be the case.

After RAT got the update. It seems to have done SOMETHING to US, sort of infect it with the same issue RAT had previously, which was resolved in a patch. If i'm wrong, please correct me.

Thanks for the information, JamesTripleQ.

7
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 08, 2023, 04:52:10 PM »
I cannot add multiple of US Conditions on one planet.

For example: US_base cannot exist with US_religious

Been trying. Don't know why i cannot no more. Investigating to see what i am missing or doing wrong.

8
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 08, 2023, 09:13:43 AM »
Let me clarify: I'm using Console Command to put multiply, or attempt, of the Conditions from US. It doesn't work. It used to.

9
Mods / Re: [0.95.1a] Unknown Skies v1.00rc2 (2023/03/19)
« on: November 08, 2023, 12:59:43 AM »
I just wanted to inform that this Mod now makes it completely impossible to have multiple of it's Conditions on a Planet at the same time.

It seems that the mod called "Random Assortment of Things" had this problem, and may have been the catalyst for all this. It has been resolved, for itself. But the problem persists for US.

I would like to ask someone for assistance on how to resolve this.

10
Mods / Re: [0.96a] Ashes of The Domain
« on: October 12, 2023, 03:53:40 PM »
Is your Mod causing the Conditions to be replaced by other ones, like RAT_megacities and RAT_ancient_fuel_hub cannot be on the Planet at the same time and same goes for US_base and US_elevator? Since after i updated to the newest version of this before this and it's previous update, this started happening.
I am not interfering with those conditions at all
Okay. Thank you for informing me. Trying to figure it out between the updates that happened between Aptly Simple Hullmods, RAT (Random Assortment of Things) and your Mod. Then it has some be RAT somehow, despite trying a previous Build...? So strange and so annoying.

Peace and take care!

11
Mods / Re: [0.96a] Ashes of The Domain
« on: October 12, 2023, 02:43:56 PM »
Is your Mod causing the Conditions to be replaced by other ones, like RAT_megacities and RAT_ancient_fuel_hub cannot be on the Planet at the same time and same goes for US_base and US_elevator? Since after i updated to the newest version of this before this and it's previous update, this started happening.

12
Mods / Re: [0.96a] Console Commands v2023.05.05
« on: October 05, 2023, 10:09:21 AM »
Is it possible to add a Command that lets you add and remove various Skills, even from AI Cores and Mods to Player or perhaps other Officers in your Fleet? I saw a few people ask the same, at least two other ones and they never got a reply.

13
Mods / Re: [0.96a] Ashes of The Domain
« on: September 29, 2023, 04:49:25 AM »
Just wanted to report that at some point, the Bars stopped having the Pre-Collapse NPCs that gives you the location of the place to get the VOKs. They no longer appear whatsoever despite how many days and weeks goes by or months for that matter.

I attempted to see if i could use Console Command to add them to my Inventory. Though it only showed me three types, being the bad ones, the normal ones and the pristine ones without the images/names of the specific Research Types. Adding one to my Inventory and clicking it caused my game to crash.

14
Mods / Re: [0.96a] Random Assortment of Things
« on: September 13, 2023, 09:04:22 AM »
I came here to inform you that after updating this Mod. It now causes crash:

56146 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
    at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
    at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
    at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
    at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
    at com.fs.state.AppDriver.begin(Unknown Source)
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    at java.lang.Thread.run(Thread.java:750)

I had to disable it to play the game.

15
Mods / Re: [0.96a-RC10] Customizable Star Systems (v1.0.1)
« on: August 22, 2023, 10:21:54 AM »
Could someone please help me with a problem. I can't seem to find my Custom Star System in the ListCustomStarSystems, which would make spawning it eligible.

Not sure WHAT i'm doing wrong with the customstarsystems.json file. Would like to know what i'm missing.

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