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Bug Reports & Support / [0.97a-RC8] (High-tech) Station loadout does not follow doctrine (at all?)
« on: February 10, 2024, 09:49:28 AM »
Hey!
It appears that there is a bug, which causes the loadout of the battlestation and star fortress to not correctly follow the fleet doctrine.
I can only confirm this for the high-tech battlestation and star fortress, however.
What should be equipped in large energy slots: high-intensity laser
What is equipped in large energy slots: autopulse laser
The doctrine was set up to use the high intensity laser as a large energy weapon, before the upgrade to the battlestation and the star fortress (see image)
What I tried to get around that fleet-doctrine ignoring problem:
Even when selecting or deselecting other energy weapons - the loadout is still the same everytime - see the image:
A workaround I found was to change the loadout using the devmode from the console command mod (great mod btw)
It appears that there is a bug, which causes the loadout of the battlestation and star fortress to not correctly follow the fleet doctrine.
I can only confirm this for the high-tech battlestation and star fortress, however.
What should be equipped in large energy slots: high-intensity laser
What is equipped in large energy slots: autopulse laser
The doctrine was set up to use the high intensity laser as a large energy weapon, before the upgrade to the battlestation and the star fortress (see image)
Spoiler
[close]
What I tried to get around that fleet-doctrine ignoring problem:
- Changing the selection to the autopulse laser and back to the high intensity laser: does not change the loadout to use the high intensity laser.
- Downgrading the star fortress to a battlestation, deselecting the high intensity laser and reselecting it, then re-upgrade to star fortress: does not change the loadout to use the high intensity laser
- Completely shutting down the station, and rebuilding it up to star fortress, with high intensity laser as the single large energy weapon selected when building the first tier of the station, and every subsequent upgrade: does not change the loadout to use the high intensity laser
Even when selecting or deselecting other energy weapons - the loadout is still the same everytime - see the image:
Spoiler
[close]
A workaround I found was to change the loadout using the devmode from the console command mod (great mod btw)