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Mods / Re: [0.95a] The P9 Colony Group - Faction mod (v0.53), Nexerelin Compatible again!
« on: July 19, 2021, 03:38:09 AM »
Any plans to add commissioned crews support?
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
huh, swear i put images in it, guess they didn't embed right
You gotta link the images directly. Like this:
(quote my post to see the code)
This fixed it for me. Thank you so much!As far as a user-side fix... I'm not sure. The only thing that comes to mind is replacing the PhaseField hull mod effect with a copy whose onFleetSync() method just doesn't call refreshCharacterStatsEffects(). That method would still get called from other places so the worst you'd get out of this is occasionally slightly incorrect sensor profiles.That seems to work, thanks!
For anyone searching for this issue and finding this thread, I've made a quick fix mod.
Download
The Sector is in disarray Officers, the civilians need immediate assistance!
Come back my man, I love this mod so much
Not save compatible!Integrated with Version CheckerRequires MagicLibPairs well with Grand.ColoniesFixes the constant crashing, the ruins not being repairable, and the ambassador issue.
not save compatible due to the scale of my *** up. Sorry everyone!Change Log
2.2.a
- Restoration Dock
- Fixed - Crash when docking at planets with a Restoration Dock
- Embassy
- Fixed - Ambassador no longer drops to inventory when structure is removed
- Derelict Industries
- Fixed - Are now upgradeable again
[close]
Started a new save for the update and because i regret some decisions i took in my last save since i was experiencing with for me a fresh faction. (Scalar)
Recreated a part of my old fleet back with console commands, gave myself some exp and money and then bought a d modded cruiser from the local military market and went to go agreus to repair it.
Tried to look at the cargo/crew market and the game crashed.
I reloaded and accessed the fleet market directly and it worked but when i wanted to check items, another crash.Spoiler[close]
First time trying to link an error log so i hope this is the correct information you need.
Edit:
I tried Culaan because i remembered tri tachyon is ai core friendly and surely their world must have one installed which it does.
Placed my cruiser in their repair docks, checked the local items and then decided to look at the colony itself because i was curious how many ai cores tri tachyon uses in general but another crash.Spoiler276341 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.util.FormatFlagsConversionMismatchException: Conversion = b, Flags =
java.util.FormatFlagsConversionMismatchException: Conversion = b, Flags =
at java.util.Formatter$FormatSpecifier.failMismatch(Unknown Source)
at java.util.Formatter$FormatSpecifier.checkBadFlags(Unknown Source)
at java.util.Formatter$FormatSpecifier.checkGeneral(Unknown Source)
at java.util.Formatter$FormatSpecifier.<init>(Unknown Source)
at java.util.Formatter.parse(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.util.Formatter.format(Unknown Source)
at java.lang.String.format(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.publicAddRightAfter DescriptionSection(IndEvo_dryDock.java:407)
at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.addRightAfterDescri ptionSection(IndEvo_dryDock.java:385)
at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1035)
at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.k.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
276403 [Thread-9] INFO sound.oo0O - Creating streaming player for music with id [faction_tritach_market_01_neutral.ogg]
276404 [Thread-9] INFO sound.OooO - Playing music with id [faction_tritach_market_01_neutral.ogg][close]
"colorblindMode":false,
"undecoratedWindow":false,
"alwaysUndecoratedAtFullscreen":false,
"enableSoundFilters":true,
"resolutionOverride":"1920x1080",
#"refreshRateOverride":60,
#"forceAspectRatio":"1.3333",
#"windowLocationX":0,
#"windowLocationY":0,
"queryMaxAASamples":true,
"maxAASamples":16, # selectable value is limited by this
"aaSamplesOverride":-1, # >= 0 overrides value selected in launcher; required to use AA samples with legacyLauncher
"screenScaleOverride":1, # > 0 overrides UI scaling value from in-game settings
"enableLauncherWarnings":true,
"baseMemoryRequired":1024,
"maxMemoryFractionOfTotal":0.5,
"maxMemoryMB":8192,
# experimental feature; can cause problems such as invisible ships in combat and mouse-panning issues
# but only on some PCs
"allowJVMRestartFromLauncher":false,
"allowJVMRestartFromLauncherInDevMode":false,
"doRAMandVRAMChecksWhenRunningWithMods":true, # will periodically check if ram/vram is low and warn the player
"memoryCheckVerbose":false,
"colorblindMode":false,
"undecoratedWindow":true,
"alwaysUndecoratedAtFullscreen":false,
"enableSoundFilters":true,
"resolutionOverride":"2048x1280",
#"refreshRateOverride":60,
"forceAspectRatio":"1.6",
#"windowLocationX":0,
#"windowLocationY":0,
Hey man dont want to bug you but I am just curious if this mod will be getting an update for 0.95. Its such a super useful mod!