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Suggestions / Re: More restraints on s-mods for more interesting usage
« on: April 15, 2021, 11:28:19 PM »In the last patch I honestly would not think to run hullmods like Heavy Armour as readily as I do now. It just isn't appealing to me if I'm paying the OP cost in most cases, given it's exorbitantly expensive.I didn't play during this time, but I can readily see this point.
If some form of limitation is instated, I'd likely just go back to never using it. This applies to other niche, weird and expensive hullmods that are opened up by the 'OP freedom' given by s-mods such as Augmented Field Drive and Operations Center.
I'm not going to pretend I'm any good at making my case here, I'd just be sad to see this feature in general nerfed and to lose the build variety it opens up.
I pick out the hull mods that I most want on the ship, and choose the 2 most expensive ones, and make the rest work. Usually I end up with 4-5. It's rarely the same ones for each ship, and they're tailored around the pilot as well.
If I were instead limited, I doubt I'd use the feature. I don't even know what I'd use the majority of my story points for at all.