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Messages - bob888w

Pages: 1 ... 3 4 [5] 6 7 8
61
Code
157644 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/fighter_heavy_midline.png (using cast)
157686 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/stations/module_midline_broadside.png (using cast)
157701 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/tahlan/ships/tahlan_Yukikaze.png (using cast)
157726 [Thread-3] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/medusa.png (using cast)
158908 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.OutOfMemoryError
java.lang.OutOfMemoryError
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.TextureLoader.o00000(Unknown Source)
at com.fs.graphics.OooO.super(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Code
{"enabledMods": [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}

62
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: June 18, 2021, 12:40:57 AM »
For that terraforming ship mission, not sure if I have an older version, but the full ordo force doesnt actually fight me rather it seems like 1 or 2 waves fight but the remaining remnants dont.

63
Spoiler
296171 [Thread-3] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
296189 [Thread-7] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
296300 [Thread-9] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
296330 [Thread-9] INFO  sound.null  - Playing music with id [battle_ambience_01.ogg]
297003 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.shipsystems.scripts.SKR_empStats.apply(SKR_empStats.java:40)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

facing a mercenary fleet from seekerUnkown

64
Anyplace where I can see all the new colony items added by Ind_Evo aside from spawning them?

65
General Discussion / Re: What is the best loadout for onslaught xiv?
« on: June 09, 2021, 08:30:29 PM »
Out of question why aren't hepastuses mentioned much in this thread? Is it because it's assumed the TPC can cover your HE damage and thus isn't needed?

66
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: June 08, 2021, 02:20:43 PM »
I swore at one point this mod had a quick desc of a farming paragon... what happened to it? And is it still in the mod.

67
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: June 03, 2021, 11:35:08 PM »
Spoiler
1322116 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
java.lang.NoSuchMethodError: data.scripts.plugins.MagicTrailPlugin.AddTrailMemberAdvanced(Lcom/fs/starfarer/api/combat/CombatEntityAPI;FLcom/fs/starfarer/api/graphics/SpriteAPI;Lorg/lwjgl/util/vector/Vector2f;FFFFFFFLjava/awt/Color;Ljava/awt/Color;FFFFIIFFFLorg/lwjgl/util/vector/Vector2f;Ljava/util/Map;Lcom/fs/starfarer/api/combat/CombatEngineLayers;F)V
   at data.scripts.weapons.tahlan_PhiraOnHitEffect.onHit(tahlan_PhiraOnHitEffect.java:46)
   at com.fs.starfarer.combat.entities.MovingRay.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.oOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOO.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Getting this error when I'm using the MetaFalica. Mods running :

Spoiler
: [
  "lw_autosave",
  "Azurlane",
  "beyondthesector",
  "lw_console",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "gflportraitpack",
  "gflportraitpack2",
  "GrandColonies",
  "HHE",
  "sun_hyperdrive",
  "IndEvo",
  "kadur_remnant",
  "lw_lazylib",
  "MagicLib",
  "missingships",
  "su_CarrierHullmod",
  "nexerelin",
  "wisp_perseanchronicles",
  "QualityCaptains",
  "remnant_command_transfer",
  "SEEKER",
  "speedUp",
  "tahlan",
  "transfer_all_items",
  "vayrashippack"
]}
[close]

68
I haven't updated for a week or so, but I'm not sure modern carriers is on the modchecker thing yet

69
General Discussion / Re: How to improve relationship with pirates?
« on: May 25, 2021, 02:03:50 PM »
btw the agent thing is from Nex

70
In a prespawned system who has the initial "claim" on a systems worlds? Or is it split evenly among the existing polities in the system?

(Trying to figure out why Kadur Remnant is getting invaded in the first few cycles of game start).

71
Hey! Is there a way to get older versions of the mod? the shipyard components thing is interesting but I have some more obscure/undeveloped factions that are suffering because of the lack of salvage yards. I love the change overall though!

72
General Discussion / Colony Math Help
« on: May 24, 2021, 01:01:27 AM »
Hey, I'm familiar with the basics of the supply/demand system of colonies: any colony with the highest production can supply all lower demand/production planets. However, is there any economic value in going over that "max-demand" number? (EX: All consumers need at most 3 of "product", a producer can produce 5 of said "product"). Trying to figure out if I need certain colony items or if they just attract uneeded pathers .

Edit: I would also like to know if having a larger producer does anything to the "marketshare %".

73
THIS NEEDS TO BE A THING FOR COLONIES. once I have a colony going I never need to buy ships, and selling ships is never worth it. The pointless second click at the top right of the screen is a little annoying. Alternatively, I would love a store button on the sell screen that's bound to something that isnt S.

74
General Discussion / Re: First impression - Story points
« on: May 16, 2021, 04:34:40 PM »
I think a big thing when it comes to max level story point grinding... During mid-midlate you often come up against expedition fleets which give 200%-300% bonus XP, and since you're the player you end up winning those fights and feel like you gained over 3-4 SPs from just that one fight. However once you max out, you eventually hit that 30 ship fleet cap, and multiple T5 capstones, and multiple max-lvled officers... suddenly that XP bonus is only 10-15% and the SP rate slows down hard.

75
I honestly hate running around putting down rebellions, and see it as nothing but a chore. I get why rebellions on invaded planets should be harder to deal with, but I dislike the idea of stability issues as a long term thing.

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