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« on: April 15, 2024, 06:09:38 AM »
I think what Thaago said is my view on the leadership issue as well, I especially find it evident during my current frigate/destroyer focused combat+cyber aug playthrough. Sure I could get helmsmanship, combat endurance, and target analysis for a greater amount of individual buffs (And I eventually did), but with the leadership versions I can get almost the same level of individual power while buffing the entire fleet in a similar manner, and in the case of coordinated maneuvers, even more so.
Additionally, Im also surprised no one brought up how much more punishing it feels when doing combat builds sometimes. Stuff like misslespec, OE, and CE have parts locked only to the flagship. Sure it makes you more powerful and survivable. But, it also means if you do commit to 1-2 critical mistakes and lose your ship, a big chunk of your fleet powers is completely gone. Your fleet might not be good enough to pick up the slack and suffer fleet wipe. With leadership I am decently confident that I can have fun, and make a little difference in a flagship, while having vinf a fleet that can finish the job without me.