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Topics - briansd9

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1
Got a random crash. Playing with a ton of mods, but the stack trace seems entirely in the base game:

Code
22651134 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at com.fs.starfarer.combat.E.A.o00000(Unknown Source)
at com.fs.starfarer.combat.E.A.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Fought the battle again after restarting the game, everything worked fine. Is there any other information I can provide?

2
Do you like statistics?
Would you like to know exactly how many enemy fleets you've personally blown up in your entire playthrough?
Or how many of your ships fell in glorious battle against the accursed <DORITOS>?
If so, this mod may be for you! Please enjoy it:
Download
Fleet Action History v1.0.10 - 2023-05-10
Safe to add to existing savegames, and easily removable too




Individual battle histories for each of your ships and officers



Officer level ups and new skills are tracked too






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Detailed logs for every battle you fight








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Tested with unreasonably huge battle sizes and every faction mod I could find - no crashes or slowdown
I pray for the souls of all the poor crewmen who were incinerated for my testing



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In-game configuration, no fiddling with settings.json ever! Also includes built-in "clear data" function for safe removal from savefiles

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For fellow modders
Integration ideas are welcome. If you'd like to experiment, add fleethistory.jar as a library in your IDE and try out these methods:
Code
U.getOfficerLogFor(PersonAPI.getId())
Code
U.getShipLogFor(FleetMemberAPI.getId())
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Known issues and limitations
- Only battles you fight personally are tracked - autoresolve not handled
- Kills of fighters, dorito crumbs, and any other ships dynamically spawned on the field can't be recorded
- If you transfer command during battle, only the stats of the last ship commanded are credited to you
- Battlestation kills sometimes behave oddly (more than one ship gets the kill; fleet point value assigned is greater than actual value)
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Future plans
- Battle recap / timeline
- Log of post-battle loot?
- Suggestions welcome
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Thanks to...
- The adepts of #advanced_scripting_sanctum on Discord, every one of you is a gentleman and a scholar
- Nick XR, whose Detailed Combat Results was an inspiration for this mod
- Alex for this beautiful game - playing since 2012
- And you for trying this out! Let me know how it goes
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Change log
v1.0.10 (2023-05-10)
- fixed: crash when switching kill count display mode to "table"

v1.0.9 (2023-05-06)
- Compatibility update for Starsector 0.96 release

v1.0.8 (2022-04-29)
- Minor fix to prevent a crash of unknown cause (https://fractalsoftworks.com/forum/index.php?topic=5061.msg361695#msg361695)

v1.0.7 (2021-11-14)
- Minor fix to prevent occasional crash when playing with Vayra's Sector unofficial update (https://fractalsoftworks.com/forum/index.php?topic=5061.8115)

v1.0.6 (2021-06-29)
- Fixed savefile-corrupting bug (instructions for repairing affected saves can be found here: https://fractalsoftworks.com/forum/index.php?topic=21929.msg334039#msg334039 )

v1.0.5 (2021-06-28)
- Fixed some minor text bugs (thanks to saya39)

v1.0.4 (2021-06-27)
- Will no longer add story points when mousing over lost player ships in battle report. ????
- Added translation support for fossic friends

v1.0.0 - v1.0.3 (2021-06-08)
- Various post-release crash fixes
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