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Modding / Re: [0.97a-RC11/0.96a-RC10] Mikohime Java 23
« on: March 10, 2024, 07:30:20 PM »
Hmm, I don't have FPS problems, but the loading time at startup really grinds my gears... does this mod improve that as well?
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Is there a way to see the -AVERAGE per Battle- Points/Kills/Death/Assist of ships in my fleet? Now i can do the calculation in my own head by dividing the kpis for the number of battlest, but it would be good to have the option to see them already
For example if a ship has done 20 battles and done 77 kills show me kills = 3.85 k/b
There isn't, no - let me make a note about that!
This is one of my favorite mods. It fixes a big problem that bothers me in otger versions of the game, where it lacks any mechanism that can translate the encounters and characters of your campaign into a memorable story. It all ends up feeling like a big pot of mush, at the end of a long playthrough. This adds some desperately needed context and structure that allow you to really comprehend how far you and your crew have come, from where they've come, and it's amazing. I can't play without it
Just released version 1.0.6 to fix the bug that makes saves unloadable.
Instructions for repairing affected savefiles are in the post above this one. If anyone needs help with this, send me your save and I'll fix it for you
I have version 1.0.6 and my game save seems to also experience this sort of error. This tends to occur after another error that's just as inconvenient.
Here's my save.
Under what conditions would FleetMemberAPI.getRepairTracker().computeRepairednessFraction() return infinity or NaN?
Got a crash report withCodeMy code that breaks is trying to apply a numeric format to the repairedness fraction, the "?" is apparently a Unicode replacement character for either +infinity or NaN.java.lang.NumberFormatException: For input string: "?"
Haven't been able to replicate the crash at all, any possible leads would be appreciated.
It'd have to be bad data that got into the FleetMemberStatus somehow. If somehow the maximum hitpoints of a ship got reduced to 0, perhaps?
However, infinity or NaN convert to "Infinity" and "NaN" when printed out as strings; I haven't ever seen it come out as "?".
java.lang.NumberFormatException: For input string: "?"
if (Global.getSettings().getModManager().isModEnabled("nexerelin")) {
/* your code here */
}
The Z Flash and Devastator Lance sounds are played at UI level to assert their dominance over the battlefield, i will reduce their audio level.I see, it was by design? No worries... just found it a bit odd to be in the grid map view and the only sound playing is of one specific weapon
Feb 04, 2022 10:53:57 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
I absolutely love this mod, thank you, author, for your efforts!
During my playthrough I discovered that Fleet Action Log tends to grow ridiculously long due to its including of ships that I'd salvaged after battle and instantly mothballed them to be sold directly after at nearest station.
Maybe it is my playstyle that is in fault here, but from 108 records 75 are of ships with only two entries - "Recovered in X" and "Sold on Y" (some of them even with one "Recovered" without "Sold" part). Is possible to clear log of this information on my side or maybe you will consider adding similar feature in some future update?