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General Discussion / Re: Finding The Systems that level 7 officers spawned in with campaign.xml
« on: March 15, 2024, 05:24:30 PM »
That means the command didn't find any exceptional officers, which likely means there aren't any in the sector. IIRC the number is hard capped at 4, but sectors often spawn with fewer. It's a 20% chance per spawned officer (of which there are about 20, according to settings.json), with seemingly no "bad luck mitigation", so I guess you could end up with none if you're really unlucky.
You can check to see how many exceptional officers have already been spawned by searching for $SleeperPodsSpecialCreator_exceptionalCount in your save file.
I suppose it's possible for newly spawned entities to have an exceptional officer in them, but I'm not sure what sort of entities even spawn after new game creation. Only thing I can think of is random derelict ships in hyperspace / from battles, but I don't know if those can have special salvage in them.
You can check to see how many exceptional officers have already been spawned by searching for $SleeperPodsSpecialCreator_exceptionalCount in your save file.
I suppose it's possible for newly spawned entities to have an exceptional officer in them, but I'm not sure what sort of entities even spawn after new game creation. Only thing I can think of is random derelict ships in hyperspace / from battles, but I don't know if those can have special salvage in them.