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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - ayylmao4lulz

Pages: [1]
1
Mods / Re: [0.96a] Grand.Colonies 1.1.a - More Building Slots
« on: June 25, 2023, 10:18:25 AM »
Crash when using Grand Colonies 1.1.a, when exiting a colony screen into space after initiating a planetary invasion using Nexerelin. It has bricked my save and I cannot figure out what to do =(

sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Cleaning up music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.oo0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOO  - Creating streaming player for music with id [faction_pirate_market_02_hostile_var01.ogg]
160343 [Thread-9] INFO  sound.H  - Playing music with id [faction_pirate_market_02_hostile_var01.ogg]
160387 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at grandcolonies.memory.Page.display(Page.java:40)
   at grandcolonies.memory.PageMemory.resetVisibility(PageMemory.java:142)
   at grandcolonies.listeners.PlayerOpenedMarketListener.reportPlayerClosedMarket(PlayerOpenedMarketListener.java:51)
   at com.fs.starfarer.campaign.CampaignEngine.reportPlayerClosedMarket(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)

Did you ever figure this out? I also have a bricked save.

2
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.2 - Not the bees!
« on: March 27, 2022, 08:06:03 PM »
I did some testing and can't really detect any unexpected behaviour. Maybe some unlucky reaper hits? Hel Hammerheads carry two large weapons so they have some pretty heavy firepower and depending on the loadout and captain (they can have alpha cores) they have some heavy burst damage capability. That's all I can say for the moment from my testing, though.

edit:
On a note, all Daemons have some innate bonus damage to larger ships. They are very much designed to be particularly effective against capital spam to encourage proper fleetbuilding.

Thanks for taking a look!

3
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.1
« on: March 27, 2022, 11:55:30 AM »
So I just encountered the Legio for the first time since updating, and I've got Hel-Hammerheads one-shotting paragons at zero flux with their shields up. And it's not just low armor - I had a Onslaught one-shot as well. Is this intended? Seems pretty odd for a destroyer to be able to one-shot S-modded-up capitals at zero flux.

Could you post your loadouts for those ships maybe?

For sure, here's one of the Paragons, and the Onslaught.




My experience is watching the Hel Hammerhead close, to within a couple hundred units (they're pretty hard to kill before they close), and then my ship suddenly explodes. There might be some system disruption being used, but the ship is lost so quickly afterward that it took a few of these events before I even noticed the shields going down. I haven't consoled in one of those ships myself, so I don't know how they function - able to shut down shields + extremely high burst damage? Even then, this Onslaught has heavy armor...

4
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.1
« on: March 26, 2022, 11:05:47 PM »
So I just encountered the Legio for the first time since updating, and I've got Hel-Hammerheads one-shotting paragons at zero flux with their shields up. And it's not just low armor - I had a Onslaught one-shot as well. Is this intended? Seems pretty odd for a destroyer to be able to one-shot S-modded-up capitals at zero flux.

5
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« on: March 10, 2022, 08:04:17 PM »
Huh. Neither version works for you?

Correct.

6
Mods / Re: [0.95.1a] Roider Union - Expeditions - 1.3.13
« on: March 10, 2022, 05:57:42 PM »
Roider Union - Expeditions - v1.3.13 Linux
Download Linux version

This version fixes the on-start crash for Linux users. It should be compatible with saves from 1.3.10 and earlier.


Unfortunately, this crash means the next release will be save breaking, though that may be a while.

Still crashing for me on Linux:

Code
13508 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [zroider_gambit_p] not found!
java.lang.RuntimeException: Ship hull spec [zroider_gambit_p] not found!
at com.fs.starfarer.loading.oO0O.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Object(Unknown Source)
at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

7
Mods / Re: [0.95.1a] Nexerelin v0.10.4b "Dissonance" (hotfix 2022-01-30)
« on: February 23, 2022, 11:38:50 AM »
I'm encountering a null pointer exception when setting the commander of a special forces group

Spoiler
Code
2316944 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.fleet.FleetData.setFlagship(Unknown Source)
at exerelin.campaign.intel.specialforces.PlayerSpecialForcesIntel.setFlagship(PlayerSpecialForcesIntel.java:81)
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_SpecialForcesConfig.setFlagship(Nex_SpecialForcesConfig.java:619)
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.Nex_SpecialForcesConfig$2.onToggle(Nex_SpecialForcesConfig.java:290)
at exerelin.campaign.ui.InteractionDialogCustomPanelPlugin$ButtonEntry.checkButton(InteractionDialogCustomPanelPlugin.java:68)
at exerelin.campaign.ui.InteractionDialogCustomPanelPlugin.checkButtons(InteractionDialogCustomPanelPlugin.java:25)
at exerelin.campaign.ui.InteractionDialogCustomPanelPlugin.advance(InteractionDialogCustomPanelPlugin.java:31)
at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.ui.donew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.newui.W.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.ui.donew.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

8
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: February 17, 2022, 05:33:55 PM »
Thanks, that was helpful. Could you try to replace this file in MagicLib/jar and tell me if the issue is (finally) fixed now?
https://www.dropbox.com/s/hz8qdefm8unshjy/MagicLib.jar?dl=1

Renamed the old one to `MagicLib.oldjar`, loaded up with this `MagicLib.jar` - still screaming.   :-\

9
Modding Resources / Re: [0.95.1a] MagicLib v0.42.1rc3 (2022/02/07)
« on: February 16, 2022, 09:39:23 PM »
The intel spam is gone, but several times per second I get this in my console:

Spoiler
Code
6032333 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032333 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032377 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032377 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032423 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032423 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032463 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032463 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032501 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032501 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032538 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032538 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032584 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032584 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032623 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032623 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032662 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032662 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032698 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032698 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032738 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032738 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032779 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032779 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032816 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032816 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
6032856 [Thread-4] INFO  data.scripts.bounty.MagicBountyIntel  - Ending expired bounty SKR_safeguard
6032856 [Thread-4] INFO  data.scripts.bounty.ActiveBounty  - Bounty SKR_safeguard has already ended with stage ExpiredAfterAccepting, not ending again with stage FailedOutOfTime
[close]

10
Mods / Re: [0.95a] Stellar Networks 1.2.0 - collection of intel boards
« on: August 07, 2021, 01:22:54 PM »
Just encountered an index-out-of-bounds when trying to select a market in the market viewer:

Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ArrayIndexOutOfBoundsException: -1
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at stelnet.storage.view.StorageTabViewFactory.addStorageData(StorageTabViewFactory.java:101)
at stelnet.storage.view.StorageTabViewFactory.getTabPane(StorageTabViewFactory.java:73)
at stelnet.storage.view.StorageTabViewFactory.createContainer(StorageTabViewFactory.java:45)
at stelnet.market.MarketViewBoard.getRenderables(MarketViewBoard.java:64)
at stelnet.ui.RenderableIntel.createLargeDescription(RenderableIntel.java:51)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.Ò00000(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.Oo0o$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0o.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.EventsPanel.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.comms.OOoO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0oO.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.oO00.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.oO00.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

11
Mods / Re: [0.95a] Tahlan Shipworks 0.7 - SUNDEREST!
« on: June 20, 2021, 01:06:46 AM »
Update 0.7 - Sunderest time

   

New boat, Izanami makeover, fun stuff all around!

Download and changelog here

Hey Tahl fyi, you've got a casing bug where the resource named
Code
tahlan_skyrend_cover_Normal.png
is saved as
Code
tahlan_skyrend_cover_normal.png
, preventing the game form loading on case-sensitive file-systems.

12
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: May 13, 2021, 09:53:36 PM »
Getting a crash on the new update saying it can't find the hull for the relic castigator. I am trying to run this on a save that had the previous version of Tahlan Shipworks so I'm wondering if it just isn't save compatible. Anyways cheers on the new update and it looks like I just gotta start a new run.

Tahl mentioned on Discord that it might not be save compatible, so we may be screwed. For my part, +1 on this crash. Curiously (potentially related?), I haven't been able to find the relic castigator so far in my current playthrough.

Quote
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [tahlan_Castigator_relic] not found!
java.lang.RuntimeException: Ship hull spec [tahlan_Castigator_relic] not found!

13
Just chiming in to say that 2.1.b -> 2.2.b is save-breaking for me - mentioning it because it's not clear if that's intentional or not.

Spoiler
82217 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 2
82217 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 3
82595 [Thread-4] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
82595 [Thread-4] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Invalid reference
---- Debugging information ----
message             : Invalid reference
reference           : 13397
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 30898
class[1]            : com.fs.util.container.repo.ObjectRepository
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.StarSystem
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.starfarer.campaign.CircularOrbit
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.loading.specs.FactionProduction
class[7]            : com.fs.starfarer.campaign.Faction
class[8]            : com.fs.starfarer.campaign.econ.Submarket
class[9]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[10]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[11]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[12]           : com.fs.starfarer.campaign.econ.Economy
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[14]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[15]           : com.fs.starfarer.campaign.Hyperspace
class[16]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
com.thoughtworks.xstream.converters.ConversionException: Invalid reference
---- Debugging information ----
message             : Invalid reference
reference           : 13397
referenced-type     : com.fs.starfarer.campaign.fleet.CampaignFleet
referenceable       : true
class               : java.util.ArrayList
required-type       : java.util.ArrayList
converter-type      : com.thoughtworks.xstream.converters.collections.CollectionConverter
line number         : 30898
class[1]            : com.fs.util.container.repo.ObjectRepository
converter-type[1]   : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
class[2]            : com.fs.starfarer.campaign.StarSystem
class[3]            : com.fs.starfarer.campaign.CampaignPlanet
class[4]            : com.fs.starfarer.campaign.CircularOrbit
class[5]            : com.fs.starfarer.campaign.econ.Market
class[6]            : com.fs.starfarer.loading.specs.FactionProduction
class[7]            : com.fs.starfarer.campaign.Faction
class[8]            : com.fs.starfarer.campaign.econ.Submarket
class[9]            : com.fs.starfarer.campaign.CustomCampaignEntity
class[10]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[11]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[12]           : com.fs.starfarer.campaign.econ.Economy
class[13]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[14]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[15]           : com.fs.starfarer.campaign.Hyperspace
class[16]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available
-------------------------------
[close]

14
Saves made with 2.0.c load correctly for me. Should I create a new game anyway ?
I didn't build any colony buildings as I started my game a few hours ago.

Also curious what the guidance on this is. Some of my old saves load successfully, and others (more recent ones) crash on load after updating. While I don't mind restarting *too* much, I'm a bit wary of future breakages and/or running into this again if the issue isn't just my save.


message             : Failed calling method
cause-exception     : java.lang.NullPointerException
cause-message       : null
method              : com.fs.starfarer.campaign.econ.PlanetConditionMarket.readResolve()
class               : com.fs.starfarer.campaign.econ.PlanetConditionMarket
required-type       : com.fs.starfarer.campaign.econ.PlanetConditionMarket
converter-type      : com.thoughtworks.xstream.converters.reflection.ReflectionConverter
line number         : 16386
class[1]            : com.fs.starfarer.campaign.CampaignPlanet
class[2]            : java.util.ArrayList
converter-type[1]   : com.thoughtworks.xstream.converters.collections.CollectionConverter
class[3]            : com.fs.util.container.repo.ObjectRepository
class[4]            : com.fs.starfarer.campaign.StarSystem
class[5]            : com.fs.starfarer.api.impl.campaign.intel.bases.PirateBaseIntel
class[6]            : exerelin.campaign.intel.NexPirateActivity
class[7]            : com.fs.starfarer.campaign.econ.MarketCondition
class[8]            : com.fs.starfarer.campaign.econ.Market
class[9]            : com.fs.starfarer.campaign.CircularOrbit
class[10]           : com.fs.starfarer.campaign.econ.reach.ReachEconomy
class[11]           : com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper
class[12]           : com.fs.starfarer.campaign.econ.Economy
class[13]           : com.fs.starfarer.campaign.CustomCampaignEntity
class[14]           : com.fs.starfarer.campaign.StarSystem$UpdateFromHyperspaceLocation
class[15]           : com.fs.starfarer.campaign.BaseLocation$LocationToken
class[16]           : com.fs.starfarer.campaign.Hyperspace
class[17]           : com.fs.starfarer.campaign.CampaignEngine
converter-type[2]   : com.fs.starfarer.campaign.save.oooO
version             : not available


15
FYI one of the files in the mod is incorrectly capitalized, which makes loading the mod on linux crash.

graphics/tahlan/weapons/deco/tahlan_Izanami_glow_01.png

needs to have the "I" lowercased

graphics/tahlan/weapons/deco/tahlan_izanami_glow_01.png

Heads-up, this is back. Works fine with a quick rename though, for any fellow *nix users who are having this issue.

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