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Messages - Ramiel

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31
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.5
« on: September 01, 2022, 11:15:39 AM »
Help?
As much as I like this mod and all it adds, I keep seeing talk of Daemons, but I've never met any and I've played 3 games with this mod, where I explored the entire map. Do I have to look for a quest to find them, or are Legio Infernalis the daemons?

32
i'm running on the latest version of stasr sector: 0.95.1A-RC6 how do I get this mod to work?
Look on pages 30, 31. Unfortunately I can't help more than that....I can send you a pm to link you to a place where you can download unofficial patches?

33
it won't let me enable the mod. says it requires a different version of the game pls help.
The mod author decided to leave modding, for a while or forever I don't know.

This version of the mod is meant for version 9.1 of Starsector, the current latest game version is 9.51.a.

A crude workaround is to modify mod_info.json and set it to the latest version

However I'm not sure if something that simple will cause the mod to work correctly, the better choice is to ask someone who made a workaround....

If you want I can send you links to the updated versions I use, but I'm not responsible for making those....

34

Yes and they work surprisingly well. I only noticed one major bug where Caparice and the Aria home system got stacked on top of each other. That said, Arian/Azalean weapons are pretty overpowered compared to YRXP and 0.95 balance in general, so use with care.
[/quote]

If it's not too hard, can you please give links? All my searching pointed me to discord, but that place is a mess, and I have no idea where they post what.....there's mostly old chatroom about the HMI incompatibility.....

35
Mods / Re: [0.95.1a] Arkships V0.3
« on: August 10, 2022, 11:12:54 PM »
Wait...does this mean I can finally steal all 40k of cheap minerals!? Happy day!

36
Is there a source anywhere? I'd happily keep it working for you until (if) you decide to return.

Edit: Until then, I've found this bootleg version: https://drive.google.com/file/d/1YX7kueLXVEwYhfaDwc95bVcMJ5vHIU6U/view?usp=sharing

Nice! Do you know if there are bootlegs of the other 2 mods? Royal Azalea and Aria The Escalation?

37
Shame...oh well, good luck with whatever you're doing....

38
Neat!

39
Apologies if it was already answered.
I just found a ruined Valkazard mech near a destroyed research station, and there was mention of reward if you go.....somewhere.....I found New Meshan, but there was nobody to talk to about the mech. Is it just a place holder for a future quest, or do I have to travel somewhere else to learn more about this?

40
Ah. Thank you! I suppose i'll take pass on this feature.

41
Because I am an amateur, and can barely install the mods I do have. If I start messing with this, will it actually work, or will I just ruin everything? For example I have "Battlefleets of the Gothic Sector" mod installed and it works fine, and a has a settings file.

{
{
    # Smaller files, faster saving/loading
    # Default: false
    "compressSaveGameData":true,

    # Caches compiled scripts in saves/cache, faster startup time after first run
    # Default: false
    "enableScriptCaching":true,
}
   "graphics":
   {
      "illustrations":
      {
         "new_meridian_homeworld":"graphics/planets/new_meridian.jpg",
         "primus_planet":"graphics/planets/primus.jpg",
         "tertius_planet":"graphics/planets/tertius.jpg",
         "secundus_planet":"graphics/planets/secundus.jpg",
         "quadal_planet":"graphics/planets/quadal.jpg",
         "badrockland_planet":"graphics/planets/badrockland.jpg",
         "gorkaland_planet":"graphics/planets/gorkaland.jpg",
         "morkaland_planet":"graphics/planets/morkaland.jpg"
      },
   }

},

If I do this, will I wreck everything or actually make it work?

42
General Discussion / Something interesting....
« on: July 27, 2022, 07:25:30 PM »
In battles, both my enemies and I are constantly receiving reinforcements....2-3 ships (frigates and destroyers) each wave (the ships are drone ships, shieldless ships that protect domain probes/ships).

It doesn't actually affect anything, but I have no idea what caused this.....the only two options are the Star Wars mod(one of the abilities there is "Call escorts" it spawns more ships) and Secrets of the frontier (it adds some neat quests that spawn ships)....

Anyone has anything similar happen to them?

43
Mods / Re: [0.95.1a] ED Shipyard 2.5.0 (2022-07-22)
« on: July 25, 2022, 07:58:09 PM »
Wait...oh....did someone decide to adopt and update this mod? Nice!

45
A what?

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