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Messages - Mira Lendin

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61
New Update!
Make sure to let me know about any bugs you might encounter.

62
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 16, 2022, 08:25:46 PM »
Maybe I'm weird for wanting this, but would it be possible to have these (rarely) spawn on enemy fleets, even if unrecoverable?   In fact, preferably unrecoverable

I konw there are a few bounties that have them but those are very few and very far between.  Also just imo but I like the current drop/spawn rate, the rarity makes them feel special imo
If there is a way to allow factions to use Superweapons without being attainable from post-combat salvaging then i would love to know about it, unfortunately the tag which prevents weapons from dropping from battle also prevents them from being found via exploration which defeats the purpose of this mod.

63
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 16, 2022, 05:01:37 PM »
Do you run Vayra's Sector, Bounties Expanded or Magiclib ? if not then it's normal that you don't see any of them around.

BE hasn't had HVB functionality for a while now, it got dropped like 5 mins after magicbounties got released.

(and for those who don't know how to get it, you can find BE in the unnoficial discord's mod updates channel from schaf-unschaf - it's currently not finished but it'll get a forum post when it is)
Oh i didn't know that, i also don't know if Magicbounty supports CSV format that were originally intended for VS and BE (i assumed it does but i might be wrong)

64
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 16, 2022, 03:49:35 AM »
Okay, thanks guys.

I must be extremely unlucky then, been mining widespread ruins for 12 cycles now and not even one item.
So it got me thinking I really need to mine best possible ruins I can find. Anyways been mining vast ruins for a cycle and a half now I think and still nada.
Maybe I just need to mine more ruins, idk. Got 3 pristine nano forges tho.

Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?

Same problem. I never meet even one bounty for superweapon.
Do you run Vayra's Sector, Bounties Expanded or Magiclib ? if not then it's normal that you don't see any of them around.

65
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: May 15, 2022, 06:35:36 AM »
Noice!

66
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: May 09, 2022, 12:55:54 PM »
In the meantime you should check out the corvus discord, we setup something temporary in there so that people can play with some of the stuff for the time being.
If i lose my patience and decide to start my next run before this gets updated i will take a look at discord :)

67
People kitbash skins for this game, i personally never done it but it's not that hard

68
I feel that....
These ship designs don't fit in SS, their colors are so bright, honestly the main thing that holds me back from using it.

69
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: May 08, 2022, 09:24:26 AM »
I am holding my next playthrough for this mod update, can't wait!

70
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 05, 2022, 09:50:32 AM »
Oh and about those bounties, its only from vayra sector if Im correct?
That other thing, what was it called expanded bounties or smthng I couldnt really find it anywhere.
Are those all the mods that give superweapon bounties?
Magic bounties as well although i am not sure.

71
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 04, 2022, 12:12:17 PM »
One thing to verify for those questioning drops from Tech-mining, unless you have Vast Ruins the chances are much much lower.

I've done some testing, and 2 Vast Ruins using permanent tech-mining (from better tech-mining) and Alpha Cores, I see 1-2 super weapon around every 2-4 months on average, but this could be a rare like Tartarus LRM to supercharged fusion beam. When I tested using 2 scattered ruins, 1 widespread ruin and 1 extensive ruin, I was lucky to see 1 super weapon every 6 months.
Yes, it's mainly Vast ruins that generates Superweapons

72
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 04, 2022, 11:34:54 AM »
Absolutely love this mod so far.
Btw I kinda edited some of it to get cataclysm and its amazing.

Anyways, my god those weapons are so hard to get, Im kinda getting *** off at this point lol ;)
Btw, I meant to ask, could some other mods be in the way and make them drop even less frequently? Im not really heavy on other mods.
Oh, and I saw u guys mentioned bounties, do they actually drop from vanilla bounties or?
About that tech mining, havent gotten any from it yet and Ive been doing it for quiet some time now.
Anyone got any suggestions?

Thanks  :D
There are 4 special bounties in this mod, they use Superweapons (you will know them when you see them), these require other mods to spawn, regarding tech mining, i have been meaning to double the drop rate of Superweapons from tech mining facilities since they are on par with pristine nanoforge atm, a bit too rare in my opinion.

73
Mods / Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« on: May 02, 2022, 10:15:26 PM »
yes this is expected, m1 macs do not support opengl because apple. tough luck
Apple = no fun allowed

74
Mods / Re: [0.95.1a] Superweapons Arsenal v2.3 Total Annihilation
« on: May 02, 2022, 07:10:10 AM »
I love this mod, one of the best to create some truly insane loadout and completly broken when added on the superships of seeker unknown contact (reflective shield in particular). I just had an idea, do you think super fighters/bombers would be a good idea ? Maybe by making the OP cost insanely high (50-60) with a long time to build a new one or maybe make them take 2-3 wings each.
You can easily make fighters that uses Superweapons, but that will make carriers broken (very) as you will be able to onslaught everything from a safe distance, i wouldn't go that far with this mod.

75
Mods / Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« on: May 01, 2022, 04:26:07 AM »
I believe that Unsung sprite is "not finished", need more textures in some places

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