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« on: June 19, 2022, 02:30:35 PM »
I want you to imagine a scenario where 99/100 Superweapons have no friendly fire and can be easily used by AI, and that their only downside is high flux and OP cost, what prevents the player from stacking capitals from different mods and slap as much Superweapons and flux capacitors on them as possible in-order to delete the enemy without even giving them a chance to look at you, kinda unrealistic.
Some Superweapons are supposed to lay in your storage until a specific use-case arise, here are some examples:
Cluster Torpedo:
-You are about to siege an enemy station guarded by 4-6 invasion fleets, you want to stop these fleets before they depart and invade one of your planets, but you can't because it's suicide, hence comes the Cluster Torpedo, you deploy your fastest ship at the front with the rest of your fleet behind, fire the torpedo and make an opening while the rest of your ships are getting close.
-Have it installed on one of your backup ships, once you feel like retreating deploy that ship and bomb the enemy fleet once most of your ships fell back to safety (this is how i personally use the weapon).
Supernova launcher:
-This is a strong Superweapon with limited ammo, you might think about giving it expanded magazine and fire it whenever possible, this is an easy way to snatch defeat from the jaws of victory, instead pay attention that the weapon has massive range and try to fire it as many times as possible before your fleet gets in range, having modifications that increases rate of fire "like loader overdrive" from VIC is great for dealing maximum area damage to the enemy before getting in range, i usually have 1 ship with many of these installed as it gets deployed first, deals as much damage then retreats, meanwhile my fleet is moving to engage.
I can list more examples for using every weapon with a downside but i'd rather let people find their ways with them ,simply giving a Superweapon with big downside to an AI and expecting "good" results is unintended, most of these are designed to be used by you, if you want to give your AI a superweapon then you have many choices that doesn't include friendly fire (Photon/Positron Lens, Plasma Storm, Reflective shield, Tartarus LRM launcher, Terror battery, Prism Driver... etc)