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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Achilles42x

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## v0.10b ##
* Fix some known and possible crashes from a market with null containing location

Could this have been the root of the Industrial Evolution related crash I mentioned above?

Thanks for your work!

2
Mods / Re: [0.95a] ScalarTech Solutions 0.6b - Ready for the future
« on: April 17, 2021, 01:17:28 PM »
Personally, I love the balance on this faction- feels a touch exotic, and at times overpowered, but isn't due to the tradeoffs, as you articulated with regard to the Strand. Certainly one of the coolest looking.

I just love the Brim. I'm still flying my suped-up version well into the game, taking it for end-arounds with a couple other swift ships to disrupt the back/sides of the enemy while my heavies go straight up the middle.

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Thanks Sir H, posted to Nex thread.

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Hi Histidine,

I'm getting a crash when I use Industrial Evolution:

java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

It happens if and only if I add IE. Added it mid-game and had it start crashing on me, started a new game thinking it was a mid-save mod-add issue and, it was still crashing (note- did not start crashing until I colonized a planet). No issues once I went back to an old save of the original without IE. ScalarTech solutions was my faction, if that's useful.

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Happy for the update!

I saw you replied to my comment about less loot- I'll take your word for it if IE doesn't affect loot tables. Just figured I'd comment because I saw a few other people mention it- as you say, it could certainly be chance.

Edit- Unfortunately adding this to my Nexerelin campaign broke the save- don't know if that is a known issue- if log info would be helpful let me know. Tested it back and forth with previous copies as well.

Edit 2- started a new game and it's crashing too- don't know if it's a problem between this and another mod, or the mod itself...

java.lang.NullPointerException
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:507)
   at exerelin.campaign.fleets.InvasionFleetManager.getTargetMarketForFleet(InvasionFleetManager.java:493)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:644)
   at exerelin.campaign.fleets.InvasionFleetManager.generateInvasionOrRaidFleet(InvasionFleetManager.java:458)
   at exerelin.campaign.fleets.InvasionFleetManager.processInvasionPoints(InvasionFleetManager.java:942)
   at exerelin.campaign.fleets.InvasionFleetManager.advance(InvasionFleetManager.java:1302)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I am playing ScalarTech

6
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: April 13, 2021, 09:05:57 PM »
Hey Tartiflette, love these ships.

I stole myself a Space Farm. How do I make use of it? Does it have to be in my fleet to make money for my system?

Or does it just make money passively when you are in the right type of system?

Thanks!

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Mods / Re: [0.95a] ScalarTech Solutions 0.6b - Ready for the future
« on: April 11, 2021, 04:03:48 PM »
Absolutely love this faction. Playing my first Nexa run, and decided I'd give them a shot as my faction. So cool, so swift, so power. Rock on.

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Throw my 2 cents in- love the mod, but same thing with colony items and AI cores. I've explored half the sector, and I have 3 Alphas and ~5 colony items. Usually have like 5x that much

9
AHHHMAZING

I just now thought to myself, I'm going to go to the forums and see if there has been any timeline announced for Nex. Fantastic.

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Modding Resources / Re: [0.95a] GraphicsLib 1.5.1
« on: April 04, 2021, 01:26:45 PM »
Also crashing on load with TADA.

Question- does GraphicsLib do anything if it isn't being used as a prereq for a mod?
Like does it improve the graphics of the game? Edit: If I'm reading correctly, it does.

11
Quick question for anyone who might know- does damage from your ship's fighters/bombers count toward your ship's damage output for rating purposes?

12
I adore this mod.

I have one small QoL thought, if you think it makes sense (and isn't a whole bunch of work)- if in the post-battle report, you could hover over each ship and see a tooltip with all of their extra effects' names, and what they do, that would be ***. AFAIK the best way to do that now is to look at the tooltip in the refit screen.

Thanks for your work!

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Mods / Re: [0.95a] Mayasuran Navy 8.3.3
« on: April 01, 2021, 03:00:50 PM »
I said 'no more faction mods'

And then I saw a Hammerhead Battlecruiser

It will be mine

14
EXACTLY what I wanted
Always gets too squirrely and losing track of my flux in the heat of things

15
Hurray! Playing Vanilla and was hoping this one would come out so I can start a new game. New to the game but love the look

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