SQW has a good point, he is obviously not trolling. We all want to see some nice dynamic industry/political stuff going on. Battle is already a strong point in the game. Officers might make it even better, but they also add problems - it is another thing the AI and fleet generation is going to have to match the player over before the game can realize its potential.
Sensors and abilities will do some to bring the campaign map to life, but they aren't really the emergent, meaty goodness of a solid dynamic world that many of us bought the game for. Not that we're sorry, but it is what we are most interested in out of all the upcoming features, and it still stays vaguely 'soon'.
That said, Alex seems to be back at a very productive level (probably because of less playtesting in the battle simulator
) so I am feeling optimistic about the next few updates.
To SQW: I believe Alex did say he was going to change the AI behavior on the campaign map, so it hopefully the world won't behave 'pretty much the same regardless.'