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General Discussion / What design paradigm does Starsector's AI follow?
« on: November 12, 2016, 01:24:58 PM »
I've always thought Starsector's AI was an example of really good AI, and I know its behavior is very complex and it has evolved over a long time. I'm very interested in game AI (I'm in school for Game design for better or for worse) So, its there in the subject - what is the AI in Starsector really? A state machine? A behavior tree? A set of if statements?
Also, if I may steal just a drop of precious time from Alex's schedule - do you regret your choice of AI paradigm now that you've had to deal with it for years? Or if not, do you have any tips to deal with its downsides?
Also, if I may steal just a drop of precious time from Alex's schedule - do you regret your choice of AI paradigm now that you've had to deal with it for years? Or if not, do you have any tips to deal with its downsides?