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Suggestions / Hyperspace Sensor Ghost size vs. player fleet size
« on: December 19, 2021, 04:44:13 PM »
Look, it is entirely possible this is due to some weird mod interaction, but the only sensor ghosts I see hyperspace seem to always literally mirror my fleet's current size (for which I have not bothered to test, far enough in my game I'm just always running a 25+ ship fleet). So it is super SUPER obvious what is a fake sensor ghost in hyperspace. Furthermore, the ghosts basically follow you around where ever you go, so why would I be scared of something I know isn't real, is easily determinable, and follows you around? This isn't Will Shatner freaking out on a plane, this is just hobo dog Lassie!
So at a minimum, please vary size of sensor ghosts, both larger AND smaller. Having the ghosts appear to fly random routes instead of just following the player around would also be nice, but that would likely require a more "in-depth" solution... but since basically any non-player fleet in the game flies in straight lines if it isn't patrolling or hunting, again, just makes sensor ghosts that much more obvious.
To be clear, I quite like this addition to game, would really build tension in early-mid game, but by mid-late game, it's basically just ridiculous since so easy to figure out what is fake. Furthermore, once system is more mature, might be interesting to make High Resolution Sensors hull mod reduce occurrence of sensor ghosts (or at least make them get less close to player fleet, since once ghosts get close enough they should cease to pop up on sensors...).
So at a minimum, please vary size of sensor ghosts, both larger AND smaller. Having the ghosts appear to fly random routes instead of just following the player around would also be nice, but that would likely require a more "in-depth" solution... but since basically any non-player fleet in the game flies in straight lines if it isn't patrolling or hunting, again, just makes sensor ghosts that much more obvious.
To be clear, I quite like this addition to game, would really build tension in early-mid game, but by mid-late game, it's basically just ridiculous since so easy to figure out what is fake. Furthermore, once system is more mature, might be interesting to make High Resolution Sensors hull mod reduce occurrence of sensor ghosts (or at least make them get less close to player fleet, since once ghosts get close enough they should cease to pop up on sensors...).