Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Flacman3000

Pages: 1 ... 3 4 [5] 6 7 ... 14
61
Hey Histidine, was there a gameplay or balance reason why you didn't implement player faction for HEM? Was it due to logic? Because I could imaging the player factions production of ships eventually get sold to the HEM from a background lore perspective.

62
General Discussion / Craziest Ship systems from mods you've seen?
« on: May 06, 2021, 06:26:43 AM »
For me, it has to be the faerie Vortex from Ship and weapons pack that thing sucks in missiles and projectiles to heal hull and spaz out lightning killing everything with no shields.

Disclaimer: We don't care if the ship system is cheated in or unobtainable.

63
started using the P9 EX Burst Cannon and I got this after I crashed in the log

319352 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.if.startedChargeup(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.Ô00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

The gun doesn't even fire anything before it crashes.


64
Anyone has weird midline or high-tech capitals to mess around with personally?

65
turned the above vatican copycat into something a bit more original. now it's a thicc dedicated carrier
Spoiler
[close]

and a few miscellaneous things.
Spoiler
[close]

Are those cruisers and destroyers or cruisers and frigates? Love the third one btw!

66
Will Industrial Evolution Reverse-engineering support be added for United Pamed ships? or any ships from this mod in general? i could see most xhan ships being reverse engineerable since their fairly conventional, but United Pamed might be too high tech, for stuff like a Carrilon. Then again, i think ingame you can reverse engineer dooms and the tri tach ship that has the time acceleration field, so i dont think a Carrilon would be such a leap from those, and you caan get lots of them fairly easily by just going too paltan every now and then, so reverse engineering of them probably makes sense.

you can do this yourself via whitelisting in the csv on the industrial mod itself.

67
Mods / Re: [0.95a] Console Commands v2021.04.10
« on: May 01, 2021, 09:16:10 PM »

68
I like Nexerelin, but I would rather have it remain a mod.

Having it as an alternative game mode would make no difference all it means being modded is that it's not officially supported.

69
Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: May 01, 2021, 06:02:14 AM »
Any idea how I can see an example of your Space farm hullmod script or dull? I wanted to take a look at it for my mod but I have no idea where to find it. Like in data/hullmods there is only hullmods.csv I'm a little confused about this. Is this how you managed to make the hullmod do nothing except give a description? or are the scripts somewhere else im not seeing?

70
Also, what does the special item Faction setup item do? Is it like a debug item or as a current game editing tool?

EDIT: Which factions are whitelisted for the prism in the prism_factions_whitelist by default? Is the player faction already whitelisted or by listing the player in the faction whitelist does the Prism freeport sell all the blueprints I know of on the HEM?

71
I see so is it possible to have ships that have no blueprints show up without a faction knowing it? Because the ship I want on the HEM doesn't belong to any faction. And can the player's faction be whitelisted so any bp the player learns the HEM begins to sell I would like to enable this actually myself!

Would this workaround work? By adding ship hull known to Tri tach faction file and setting cu_prototypeebm hull frequency to 0 would this make the faction know the hull in knowships yet never use it at all? Therefore enabling it to be just sold at the HEM as a workaround?

72
I have a question. Is there any way to disable invasion fleets? I love all the other features of the mod but I've never really liked how often planets flip from one faction to another.

Ouch that's an amazing feature to disable I'd understand if we didn't have agents but oh well.

73
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: April 30, 2021, 07:03:25 PM »
Wishing the ultron had some kind of implementation along with the zeus and oberon they look sick!

74
Modding / Documentation on ship tags in depth?
« on: April 30, 2021, 06:34:05 PM »
I was reviewing the wiki for ship tags in shipdata.CSV section of the forum but the page lacked any means of all tag functions and possible tags, is there someone with all documentation of the tags possible so that I review for modding purposes. Apologies if there is a section I missed in resources.

75
General Discussion / Re: The Doom class AI
« on: April 30, 2021, 08:04:22 AM »
Fair... I will look into using the "harass option" more. I also alwasy use the command period as much as I can to command all points and set targets on the most important enemies to kill.

then again I just re-did the fight again (this is like the 20th try) this time no losses, all dooms destroyed relative ease. Its literally just the randomness of the AI and how it chooses to spread out. This time the enemy dooms were away from the main bulk fighting a single destroyer each with no support frigates.

I HATE this games AI and its command system, specifically that the AI doesn't take advantage of easy opportunities and walks into bombs/gunfire freely. You can work around it, but I get that its probably the hardest part of the game to make work right. Just make my AI work the same way as the enemy AI though at the very least.


Also I hate flying ships in this game. I hated analogue stick shooters and I sure as hell hate this games controls. I cannot manage the flux and aiming and moving myself.

You sound very upset with the game of no fault of its own. It's pretty refined, clearly, nothing always works out the way you want it to in any situation unless you deliberately make it so, and this is not the appeal of the game you already have many tools to your disposal to outclass any fleet two fold you just need to learn. The skills you acquire by a factor of almost 3 times that of an officer should show you how much is in your favour currently. I wish you the best!

Pages: 1 ... 3 4 [5] 6 7 ... 14