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Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: May 19, 2021, 11:31:35 AM »
Hey Tart I've never heard any of the sounds in the mod files what are they for they sound interesting.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Quick question, sorry if it's been asked before.
How do I make it so when starting a colony on an uninhabited planet it goes to my starting faction instead of starting my own faction?
Go to comms and speak with any individual and click transfer market to another faction something like that.
Found that option, but it seems I can transfer it to any faction except the one I'm trying to give it to.
https://imgur.com/a/HTvR7LV
Quick question, sorry if it's been asked before.
How do I make it so when starting a colony on an uninhabited planet it goes to my starting faction instead of starting my own faction?
Is this issue still relevant in 0.95a?I'm still getting it on 0.95a (and IIRC it happened on my unmodded/minimally modded run). Haven't tested if the Java 8 workaround still works.
Hi Vayra, I'm running into a repeatable CTD in my current save. I was doing a Revolutionary Council run (my first with this faction), and have previously done a couple runs with other factions without issue, so not sure what went wrong here. From the log, it looks like the game was trying to fire the Popular Front event, but something went wrong. I could set spawnPopularFront to "false", but I don't think that would help my current save. Any ideas on how I can sidestep this crash, or should I just start a new game? Thanks in advance!
Clean install, latest mod versions, deleted old mod folders, the works. The crash message (identical across several crash logs) is quoted below, and I've put up my enabled mods file at this Pastebin link.Code4189991 [Thread-4] INFO data.scripts.campaign.fleets.VayraPopularFrontManager - didn't find interstellaire, creating one
4190260 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I've just noticed that on the colonies tab the size of my oldest colony is listed as "6 (+18%)". Which begs the question of what happens in however many cycles it'll take to get to 100%.Can't delete my comment nothing to see here.
17057834 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionWhat version of the game are you running?
java.lang.NullPointerException
at data.scripts.campaign.colonies.VayraColonialManager.pickTarget(VayraColonialManager.java:763)
at data.scripts.campaign.fleets.VayraPopularFrontManager.makeStation(VayraPopularFrontManager.java:244)
at data.scripts.campaign.fleets.VayraPopularFrontManager.advance(VayraPopularFrontManager.java:107)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I got this crash early campaign anyone knwo how to prevent it?