Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Flacman3000

Pages: 1 ... 11 12 [13] 14
181
Vanilla doesn't even add that 1 character (Nex adds them because they're where the UI for some functions goes).

Nex follows the same rules (checked on docking at the location, IIRC) that vanilla uses at game start to determine what officials are found for each colonies, so as you build new structures and industries more officials will appear.

I've played through the game and at this point im wondering if i can refresh or input a command to have more officials because I still have one guy on a max structure/industry colony with a level 8 Population. Any way to address this on my side in my last save i had many officials i dont know why it doesnt work on this save?

182
Any way to change this?

[attachment deleted by admin]

183
More of a curiosity question for you man but why when we colonize a planet we only get one character in the comm directory? it's just 1 secretary why is that usually, all other factions have a base commander or some title, and it's like 5 or 6 of them in the comm directory any way I can change this?

184
Hi guys, I wanted to mod and make a weapon that's special but I do not know how to implement my idea, I wanted to implement a mine that gets launched at a slow velocity (by how fast your ship is going) to then contact anything and explode with expanding ring of damage. How would I incorporate this into a large missile mount weapon? I already have sprites some new some already in the game and changed in color. As far I know the imperium atom bomb ship is the closest thing I have to an example without all the debris I just want an image of a ring expanding. until it dissipates with set damage.

185
Hi guys, I wanted to mod and make a weapon that's special but I do not know how to implement my idea, I wanted to implement a mine that gets launched at a slow velocity (by how fast your ship is going) to then contact anything and explode with expanding ring of damage. How would I incorporate this into a large missile mount weapon? I already have sprites some new some already in the game and changed in color. As far I know the imperium atom bomb ship is the closest thing I have to an example without all the debris I just want an image of a ring expanding. until it dissipates with set damage.

186
How does one create a hull mod just from descriptions and lore sake? For all examples, Do I have to have a script file? Which I wouldn't want to make unless it had an effect, is there a way to make a script null or avoid making a script with effects?

187
No solution for the post combat problem. Vayras' sector has been identified as culprit for most campaign layer lag issues due to fleet spam.
This can be alleviated by using ClearCommands, https://fractalsoftworks.com/forum/index.php?topic=19210, cSmartClear, but it's nothing other than a band aid.
For new saves, do this before starting:

Go to Vayra's Sector\data\config\vayraRaiders
Open warhawk_republic.json
find the line:
"spawnNonEventFleets":true, # OPTIONAL Boolean, default false
    # Causes small, NON-EVENT-RELATED fleets to spawn from ALL markets owned by the faction (i.e. not just bases created by this framework)


and set it to false
do the same for hegemony.json

As I expected this does nothing for my after battle lag issue where it slows to a crawl but it seems useful when using a big sector map for the adjusted sector. May I ask what the varya's non event fleets do? does it make more things to kill or just bloats for no reason because I want to know if I'm essentially disabling more spawns of enemies because I like killing things.

188
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« on: January 03, 2021, 05:44:41 PM »
You need to take the core to Omicron, found in the middle of a bunch of derelict ships in the Promise system. He emits a very long range (possibly system-wide) beacon ping.
But thats the thing, I already got the core by beating up the remnants at the station but there's nothing else! Never found any derelict ships or anything else emitting a large beacon ping aside from the station itself. I remember it being like that even before I fought said station.


If theres meant to be a derelict ship of some kind it never spawned for me in the first place then, I double checked the system and even flew far away from the center of the system and there was nothing.
(Well at least another other poor soul that has the same issue as me can find out from my failings)

I have exactly the same issue as you  :-[

189
Mods / Re: [0.9.1a] Arsenal Expansion v1.5.3i - Systems
« on: January 03, 2021, 05:29:23 PM »
is after the battle to get the sierra core supposed to lag massively?

190
Maybe Magiclib is the culprit, I mean it deals with community scripts that might be prone to memory leak issues abroad I'm finding my game unplayable now seems the more time I spend on one save the faster it gets slower after big battles even though the UI is perfectly fine I can reach a saving time of 1 minute sometimes lmao on an SSD! I even reduced my map size to vanilla still happening I'm about to cry it's my favourite game.
I hope my donations go well but I really can't enjoy the game without the mods. lowkey depressed.

191
I just tried replacing java, javaw, and javaws with the new java version I have, and now when I launch the game it doesn't load up? so I reverted back to let me know if theirs a solution. ill try anything to rid this long close restart process I have going on lol.

192
Here's a previous thread on the subject.
Long story short: right now we know that it happens in modded games, but not which specific mod (if any) causes it, or how to fix it.

That's unfortunate how do you remedy the situation? Do you use java 8 or something to play or do you simply disable all mods or only play with vanilla procgen and not adjusted sector? I have 200 star systems in my game from 300 before and it helped in terms of UI frames but the memory issue after long plays still persists.

193
did anyone find a solution to this situation so many memory leaks but I have all the mods we narrowed down for the sake of improved enjoyment. It's sad and unfortunate is there a way to change the java that's running the game id like to try java 8 but I don't know how I cant see what java to replace in star sector core or what to do in vmparam.

194
Mods / Re: [0.9.1a] Adjusted Sector
« on: December 31, 2020, 03:57:28 AM »
Am I not able to do randomized core worlds with this mod on?

195
Does anyone have an idea of how I rule out some mods that cause a memory leak in star sector is there any way to understand why my game seems to slow for no reason after big battles or playing the game for more than 2 hours. It's now gotten to the point where I have to close my game and reopen it to get good performance again. since loading into the game with all my mods is long I'm annoyed by this.

Pages: 1 ... 11 12 [13] 14