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Messages - Flacman3000

Pages: 1 ... 9 10 [11] 12 13 14
151
Modding Resources / Re: [0.95a] GraphicsLib 1.5.1
« on: April 16, 2021, 04:04:19 AM »
233858 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError: data.weapons.proj.drgKneecapperBombletOnHitEffect.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/CombatEngineAPI;)V
java.lang.AbstractMethodError: data.weapons.proj.drgKneecapperBombletOnHitEffect.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/CombatEngineAPI;)V
   at com.fs.starfarer.combat.entities.Missile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.A.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Reverted back to 1.4.5 everything works again including with the new 2.6 lazylib I have on seems to make no difference I still have a crash in combat, unfortunately. any oversights on mod dependencies?

{"enabledMods": [
  "Adjusted Sector",
  "raccoonarms",
  "blackrock_driveyards",
  "HMI_brighton",
  "capturecrew",
  "clearCommands",
  "chatter",
  "lw_radar",
  "COPS",
  "lw_console",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "sun_fuel_siphoning",
  "galmart",
  "hte",
  "hostileIntercept",
  "hypernet",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "missingships",
  "Neutrino",
  "nexerelin",
  "playerflagpackex",
  "SEEKER",
  "shabro",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "stellics",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "THI",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "prv"
]}

152
Modding Resources / Re: [0.95a] GraphicsLib 1.5.1
« on: April 16, 2021, 03:43:07 AM »
i just updated to 1.5.1 and lazylib 2.6 (per requirement) and i crash before i even load the game

112363 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.getScreenWidthPixels()F
java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.getScreenWidthPixels()F
   at org.dark.shaders.util.ShaderLib.init(ShaderLib.java:544)
   at data.scripts.AEmodplugin.onApplicationLoad(AEmodplugin.java:125)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

before i was able to atleast load my game into the campaign and only crash in combat.

which version of Underworld is compatible with 1.4.5? because im a little confused why Underworld that is 0.91a requires a mod lib that is 0.95a?

153
Modding Resources / Re: [0.95a] GraphicsLib 1.5.1
« on: April 16, 2021, 03:30:25 AM »
Hey man your mod Underworld uses graphicslib 1.5.0 but underworld is still on 0.91a does that mean graphics lib for 0.95a is compatible with 0.91a? im confused and this might explain my crashes with remnant fleet and my cabal fleet.

325851 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/EmpArcEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/EmpArcEntityAPI;
   at data.weapons.drgArcEmitterSmallWeapon.advance(drgArcEmitterSmallWeapon.java:108)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.super(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Im using Graphics Lib 1.4.5 with newest underworld.

154
325851 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/EmpArcEntityAPI;
java.lang.NoSuchMethodError: com.fs.starfarer.api.combat.CombatEngineAPI.spawnEmpArc(Lcom/fs/starfarer/api/combat/ShipAPI;Lorg/lwjgl/util/vector/Vector2f;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lcom/fs/starfarer/api/combat/DamageType;FFFLjava/lang/String;FLjava/awt/Color;Ljava/awt/Color;)Lcom/fs/starfarer/api/combat/EmpArcEntityAPI;
   at data.weapons.drgArcEmitterSmallWeapon.advance(drgArcEmitterSmallWeapon.java:108)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.super(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I just got this before my ship exploded

155
3320511 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
   at com.fs.starfarer.combat.entities.Missile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.A.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Mod list:

{"enabledMods": [
  "Adjusted Sector",
  "raccoonarms",
  "blackrock_driveyards",
  "HMI_brighton",
  "capturecrew",
  "clearCommands",
  "chatter",
  "lw_radar",
  "COPS",
  "lw_console",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "sun_fuel_siphoning",
  "galmart",
  "hte",
  "hostileIntercept",
  "hypernet",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "missingships",
  "Neutrino",
  "nexerelin",
  "playerflagpackex",
  "SEEKER",
  "shabro",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "stellics",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "THI",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "prv"
]}

156
Mods / Re: [0.9a] Vesperon Combine 1.2.0 - 03/03/19
« on: April 14, 2021, 11:43:08 PM »
is this mod compatible with 0.91a and will you be updating this any further? it's a splendid solution to my exploring issues.

157
Really happy to see you updating this man rock on! I got it working in 0.91a but I get crashes from time to time for now.

158


I'm in eternal gratitude to you my friend most of my personal faction ships are made from you. Astounding Designs! Thank you beyond eternity!

159
Mods / Re: [0.95a] The Xhan Empire, version 2.2.2 Plans Set in motion
« on: April 13, 2021, 02:06:17 AM »
Are you the same modder that made the Shrieking bandit's expansion mod for Kenshi? if so that's crazy and I salute you!

160
Hi! I have a small ship, maybe someone will come in handy :)
https://drive.google.com/drive/folders/1ltMcggQB_so16o8cO7TUPYEQ8nn9IXyy?usp=sharing

Wow looks agile my type of ship I will use this personally for now! thanks for the contribution im trying to make ships myself but making a mod part by part personally helps me make the real deal! Can't be motivated if my ships look bad LOL thanks!

161
My god, that mod look amazing ! =D
The ships are just gorgeous !

I know right man! his ships are so beautiful it's ridiculous, how can you not love those ship designs! Couldn't let this mod be forgotten.

162
serious power move right there! yes, I was confused why you mentioned the version prior to the one today was 0.91a compatible as I was crashing instantly upon sector generation! Currently looking forward to you fixing the 0.95a at the very least for nex users and maybe I can help make it backwards compatible with 0.91a for those still on it?

163
Mods / Re: [0.95a] Adjusted Sector
« on: April 12, 2021, 01:18:11 PM »
Would this mod affect planet traits being mixed I'm seeing a lot of planets with cold and mild and hot and mild mixed together is this intentional?
Some planets don't even have climates at all is this a vanilla issue? I'm on 0.91a upgraded to 0.95a with this mod and still had the issue.

164
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: April 12, 2021, 01:14:04 PM »
Hi! Could you share a link to a previous version that is compatible with 0.9.1a? If it's still available and not too much work. I'm holding onto my 0.9.1a campaign until most of my favorite mods will update. Which are almost all of the mods. Yeah, I'm sick. Sickly in love of Starsector. :D

Ya man could you share a link to a 0.91a version I have multiple campaigns going on and I refuse to upgrade due to the preference I have with the old skill system.

165
i think this the first time necroing a dead mod from 4 years ago resulted in resuscitating it

Think of it as being in coma for 4 years and counting, the doctors are willing to try a revivification and has done some paperwork for performing the necessary procedure during the last 4 years. But honestly the insurance is paying for that hospital bed until the end of time and close of kin are all dead so it can probably lie there for some more time.   

Also, that guy also sent me a PM, which went to my email. So that is why I actually noticed.

If this prophecy comes true my man will you be releasing strictly for 0.95a? or will you release a version for 0.91a and 0.95a? whichever doesn't matter I just hope you acquire the power to make this a special mod in the community, crazy sprites! ideas are limitless from here!

BTW: The Samaa-EBM is the most unique ship I've seen in a while, those cables connecting on the ship is pure art!

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