Hey Histidine, wanted to ask you what the parameter allowpirateinvasion in exrelin config means? Is it the ability for pirates to invade other factions to take colonies or is it the ability for factions to invade pirate colonies including ones from the start?
I mean... you kinda quote your own answer. retakePirateMarkets allows invasion of select pirate worlds even if allowPirateInvasions is off.
Thus allowPirateInvasions must control whether you can invade a pirate market.
1- Forgive me (I am playing a pirate-oriented playthrough I don't want to come across as annoying) so I assume that my solution is to enable allowpirateinvasions so that even from the start pirate colonies get invaded which is exactly what I wanted but am currently wondering why specifically the pirates have these allow invasions switch set to false? does the ludic path have one also or is it literally up to the player to invade pirate-only starting markets? I've noticed pirates never invaded colonies per se in my game they exclusively only raid systems it that intentional?
2- Also, can anyone confirm whether editing parameters in the config gets updated in a current save, or do I need to make a new game?
3-
"countPiratesForVictory": false,
Does this mean that if allied to pirates (player) no victory can be achieved if set to false?