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Topics - Flacman3000

Pages: 1 [2]
16
3320511 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError
java.lang.AbstractMethodError
   at com.fs.starfarer.combat.entities.Missile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.A.O0OO.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.super(Unknown Source)
   at com.fs.starfarer.combat.E.A.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Mod list:

{"enabledMods": [
  "Adjusted Sector",
  "raccoonarms",
  "blackrock_driveyards",
  "HMI_brighton",
  "capturecrew",
  "clearCommands",
  "chatter",
  "lw_radar",
  "COPS",
  "lw_console",
  "diableavionics",
  "DisassembleReassemble",
  "edshipyard",
  "sun_fuel_siphoning",
  "galmart",
  "hte",
  "hostileIntercept",
  "hypernet",
  "IndEvo",
  "interestingportraitspack",
  "Imperium",
  "kadur_remnant",
  "lw_lazylib",
  "ArkLeg",
  "MagicLib",
  "missingships",
  "Neutrino",
  "nexerelin",
  "playerflagpackex",
  "SEEKER",
  "shabro",
  "shadow_ships",
  "swp",
  "bonomel_skilledup",
  "speedUp",
  "stellics",
  "timid_supply_forging",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming and Station Construction",
  "THI",
  "underworld",
  "US",
  "vayrasector",
  "vayrashippack",
  "lw_version_checker",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "prv"
]}

17
Modding / Having Issues making a hullmod that does nothing.
« on: April 11, 2021, 03:02:34 AM »
Hi guys I'm currently having issues making one hull mod that does nothing but give information in the description on the hullmod datasheet. but I get this message instead I'm using the shielded cargo script did I do something wrong?

422646 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error compiling [data.scripts.hullmods.cu_InfaredEngines]
java.lang.RuntimeException: Error compiling [data.scripts.hullmods.cu_InfaredEngines]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: data.scripts.hullmods.cu_InfaredEngines
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:179)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 2 more

My script is like this:

package data.hullmods;

import com.fs.starfarer.api.combat.BaseHullMod;

public class cu_InfaredEngines extends BaseHullMod {
   // nothing to do, just a marker hullmod
}


18
General Discussion / Anyone have varya's sector 3.2.0 to share?
« on: April 08, 2021, 10:37:21 PM »
I can't download a previous version unfortunately I've looked everywhere for an archive, unfortunately, she uploads via google drive. Anyone nice enough to throw me a link for that version. 3.2.1 confirmed is causing me issues and I'm playing on 0.91a. In the changelog, she added 1 planet minimum for all systems with no planet. I'm assuming this is the change causing issues for me  :-[

EDIT: Issue is no planets have traits anymore and all are barren.

19
In my game generation my game has generated planets with cold and mild climates at the same time or Hot and mild climates at the same time, some planets literally have no climates.

I have three mods that im using that change planets and generation. Adjusted Sector, Terraforming mod and Unknown Skies. Anyone else have this issue? Im using Random generation with Nex.

Modlist: https://pastebin.com/aPdeD5tv

20
Any way to change this?

[attachment deleted by admin]

21
Hi guys, I wanted to mod and make a weapon that's special but I do not know how to implement my idea, I wanted to implement a mine that gets launched at a slow velocity (by how fast your ship is going) to then contact anything and explode with expanding ring of damage. How would I incorporate this into a large missile mount weapon? I already have sprites some new some already in the game and changed in color. As far I know the imperium atom bomb ship is the closest thing I have to an example without all the debris I just want an image of a ring expanding. until it dissipates with set damage.

22
Does anyone have an idea of how I rule out some mods that cause a memory leak in star sector is there any way to understand why my game seems to slow for no reason after big battles or playing the game for more than 2 hours. It's now gotten to the point where I have to close my game and reopen it to get good performance again. since loading into the game with all my mods is long I'm annoyed by this.

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