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Messages - megabot

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61
Mods / Re: [0.9.1a] Vayra's Sector 3.2.1 - D&DSECTOR 2021-03-25
« on: July 12, 2021, 03:00:39 PM »
He put a ton of work into the last release only to have it become obsolete a day later, that's gotta be heartbreak. He's updated his other mods so give it time but yea I agree this is a core mod to enjoying the game.

*she, btw.

Not heartbroken, though - I was expecting the update very soon, like I mentioned. I've fixed the basic issues already I think, but need some time to integrate the new features - story points, missions coming from bars rather than just showing up in the intel tab, etc. I'll be putting out the update sometime this month most likely.  ;D

well i guess that didn't work out.

not a complaint comment just kinda funny how you and probably most other people thought that it'll be done soon and then...oh well

62
I don't know if it's a bug or intended but the logistics core being installed causes the centralization bureau to essentially consume any AI core that is inside it

63
ahhh i see, thank you for explaining

64
Mods / Re: [0.95a] [Hullmod] Modern Carriers 1.6.1a
« on: July 11, 2021, 03:45:06 AM »
sorry for asking but would you giving the details for what modern carriers + does exactly? i am unsure of what it does exactly to be honest

65
so I apologise for asking, but i do not understand what is going on. by the lore the colony got wiped out, yet there exists some faction using these ships?(i never used the mod yet, looking trough the mod index rn)

66
Mods / Re: [0.95a] Unusually Gullible Hullmods 0.3.0e
« on: July 10, 2021, 03:15:03 PM »
also a note about phase ships, currently the phase ops skill is literally one of the worst things you can get for the inverted phase dilators. if i may ask, would perhaps making some sort of exception when someone has that mod or maybe making a sort of reverse calculation, as in things that make phase jittering cool down faster makes them actually cool down slower(aka. reverse this one thing about it). the ziggurat is a horrible, horrible option for this hullmod because of the way it works as an example

theres definitely a mod that edits most of the skills to be something completely different, & modding hullmods to call for whether you have a different hullmod equipped to not allow them or change their functionality when u combine 2 hullmods is definitely a thing, so it shouldnt be impossible to have the hullmod see if you have that skill equipped then do the inverse of what the phase skill does to negate it

perhaps even not just inverse it normally but inverse it more than what the original skill/hullmod did. so that they actually provide a benefit

67
ok so apparently the version in the discord server(s) is not the same as the version in here(r). either some beta thing or just not changed links yet but it is fine now

68
Mods / Re: [0.95a] Unusually Gullible Hullmods 0.3.0e
« on: July 10, 2021, 11:11:56 AM »
also a note about phase ships, currently the phase ops skill is literally one of the worst things you can get for the inverted phase dilators. if i may ask, would perhaps making some sort of exception when someone has that mod or maybe making a sort of reverse calculation, as in things that make phase jittering cool down faster makes them actually cool down slower(aka. reverse this one thing about it). the ziggurat is a horrible, horrible option for this hullmod because of the way it works as an example

69
Find the log in the core folder starsector.log
Open it
Scroll to the very bottom
Then copy and paste the section that contains the error (it's at the very bottom)

This will help the creator of the mod fix your issue

sorry but umm, I don't know which last lines i am supposed to copy and paste
because the last lines all don't seem to have the word error or HMI in them

well, I did find this searching for error from the bottom up:
911264 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [tempest_s] not found in ship_data.csv
911264 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [junker] not found in ship_data.csv
911264 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv
911264 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv

but else that is kind of it

70
Fatal: Ship hull spec [hmi_decimator_p] not found! check starsector.log for more info

this is what i got from a crash when loading a save game. i would've attached the log but it's too big(almost 50 MB, i can upload up to 192 kb on this site)

71
so umm, another thing about privateers: i know they are supposed to not raid planets to death but...tbh 4 planets so far died, 2 by the luddic path and 2 by the hegemony. would it perhaps be possible to do something about that? i mainly want to use the privateers as a bluepring gatherer since currently there is basically no way to aquire blueprints without raiding or exploring the entire sector in the hopes that it might be _somewhere._ perhaps a building sugestion (sorry if that happens often) that basically stabilizes the planet more easily or stabilizes other planets -not talking about the monument as giving every faction planet a monument might be too much but with a decay of 3 months per per stability it means that raids often just kill worlds unless they defend completely or...i have no idea honestly as 4 worlds died already, one being size 5. i still need those blueprings sadly :(

72
hey umm, if i may request something, could you make it possible for relief fleets to be sent out more often(aka the down timer not being so long) or that they reduce unrest by more?

so far using industrial evolution the colonies seem to fall one by one simply because of the industrial raids, and also because of the way deterioation works currently. i wish this was not the case to be honest

73
> -Yowie, Wobbie and Charlie now use an inferior phase system with a long cooldown between uses, all defensive stats buffed

me who also uses unusually gullible hullmods, including the inversed phase coils: it's free real estate

74
wait, i just realized, could it be that this mod cannot be downloaded yet? oh well, i guess i will wait till it'S done then

75
so umm, if I may ask, can you add more to the content so that we can know what it actually all does rather than a few examples? because i am not sure what some of the things do, and how to get them etc. from glance

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