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Mods / Re: [0.95a] Volkov Industrial Conglomerate 1.3.3
« on: August 08, 2021, 07:54:47 AM »
ah yes, the Apollyon. maybe half a year ago since i last used it but i equipped it with the highest DPS(all rapid fire) explosive weapons i could find and shturm overhaul, and that was at the time of no built in hull mods(but an extra 10% ordeinance points). i also did not have other VIC hullmods, so it actually could be maybe 10% better
the Laidlaw tech shields and built in(useless) kinetic missile launcher allowed me to set everything on autofire and hover in safety override distance while my guns melt trough anything. granted, stations still could hold their weight, but being able to jum out at a moment's notice(with more charges and faster recharge rate) meant i just assaulted them, killed them the moment their shields went down and if *** got difficult jumped trough the ship and whatever lied beyond, usually damaging/disabling(in terms of weapons and engines) or straight out killing it in the process while allowing me to quickly vent and go back in
it really is kind of OP(and it got stuck in stations very often) but i never thought to use it as a alpha strike unit tbh. that is an interesting point
for the other ships i sadly have no experience as i just had my usual ships and rarely bought any, untill i was strong enough to have a colony at which point...well, blueprints dictate what you get. but the super figther truly is a good choice, though i never had it be point defence so far. but it does deal with anything smaller than a cruiser or without full shields quite well
the Laidlaw tech shields and built in(useless) kinetic missile launcher allowed me to set everything on autofire and hover in safety override distance while my guns melt trough anything. granted, stations still could hold their weight, but being able to jum out at a moment's notice(with more charges and faster recharge rate) meant i just assaulted them, killed them the moment their shields went down and if *** got difficult jumped trough the ship and whatever lied beyond, usually damaging/disabling(in terms of weapons and engines) or straight out killing it in the process while allowing me to quickly vent and go back in
it really is kind of OP(and it got stuck in stations very often) but i never thought to use it as a alpha strike unit tbh. that is an interesting point
for the other ships i sadly have no experience as i just had my usual ships and rarely bought any, untill i was strong enough to have a colony at which point...well, blueprints dictate what you get. but the super figther truly is a good choice, though i never had it be point defence so far. but it does deal with anything smaller than a cruiser or without full shields quite well