136
Modding / Re: Misc modding questions that are too minor to warrant their own thread
« on: March 27, 2021, 03:25:52 PM »Hmm - projectileRange is used by the vanilla sabot, no? And that works.
I did check this- reducing or increasing projectileRange, even in the vanilla sabot, doesn't change the range of the projectiles. I tried setting the sabot's projectileRange to 75, and 7500 (from default of 750) and the projectiles still always traveled the same distance (or at least, very similar distances- certainly not 7500).
I think I might have misunderstood what these parameters did when I went to fix the parameters after the 0.95 changes. My assumption was that spreadSpeed was the initial speed of the projectiles, a random number between 0 and spreadSpeedRange was added onto that to randomize the velocity, and ProjectileRange was how far they'll travel from the split point.