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Mods / Re: [0.96a] WhichMod 1.2.2
« on: May 27, 2023, 04:17:27 PM »Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.Thanks for the heads up. Fixed.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Excuse me, the downloadable version is ahead of the version on the version checker. Just letting you know.Thanks for the heads up. Fixed.
WHEN?
Is it possible to implement a SR NOR Latch into advanceInCombat in order to memorise the state of local booleans?
Hmm - it looks like getSource() should return non-null unless the explosion was created with a null ShipAPI passed in for a source.Sorry, my bad- you're right, the ShipAPI does get passed through correctly, but the WeaponAPI does not. (It would still be really helpful if we could get the weapon passed through, though.)
2432644 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
got another crash starting a save as a pirate on the latest version of the mod
You could also run https://github.com/eballai/NoAI or https://glaze.cs.uchicago.edu/ on your images, if you're worried about having them scraped for use in a model like this.
Speaking to the AI-art stuff: Rest assured, I'm not secretly training a model on mod work, lol.I'll be honest, I'm not very assured, because you just said "nuh uh, I wouldn't do that", but didn't show the inputs you used to generate the initial ships. Regardless, I'm not looking to have a fight about whether you actually did or did not- if you did, don't do it again; if you didn't, then there's no problem.
[...]
So, as I hope you can see, there's no need to secretly use modders' work to train AIs with or anything remotely nefarious like that.
Learning to use AI art tools...
Hello theDragn. This mod became popular immediately after been moved to Chinese forums. I would like to apply to translate it into Chinese and publish it in the Chinese forum and ask for your permission.You need to ask vayra, not me. I only have permission for this update; it's still her mod.
all right I'm not dead I will try my best to update it, I didn't knew people liked this mod so much, I thought everybody forgot about it after a while
Ty for answer, but another question: if I dont turn it off will it just double HVB or it will crush and bug?If you don't turn off Vayra's Sector HVBs, all HVBs will continue to spawn as normal- magiclib's system won't take over for them. You won't get double bounties, nor will it crash.