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« on: March 30, 2025, 06:54:30 PM »
Updated to 0.98 and got all the changes that have been building up out the door.
Version 1.2.13
Updated for 0.98. Save compatible, if you're using your old save for some reason. Existing relic caches and derelicts will not contain the new relic items, but as always, they can be found with the historian or in scavenger fleets.
New for the Collective:
- Ultrachromatic Charge Launcher (large missile): Launches slow-moving and highly destructive energy bombs. Shield hits deal bonus hardflux; armor hits cause EMP chain reactions.
- Sphaero Light Bomber: Cheap, fast, and disposable bomber drone equipped with unguided harmonic rockets. Three fighters per squadron.
New relics to find in exploration:
- Haynes-class Cruiser: ??
- Volatile Plasma Rifle (Relic, large energy): ??
- Laser Rifle (Relic, small energy): ??
- Laser Shotgun (Relic, medium energy): ??
- Laser Drone Pod (Relic, medium missile): ??
Changes:
- Aizawa/Dadras: Regenerative damper regen percent split by hull; Dadras now gets 3% missing armor/sec, Aizawa now gets 1.33% missing armor/sec. No longer provides maneuverability bonus.
- Coherency Amplifier: Now gives *all* energy weapon projectiles 50% of their base damage as EMP, not just Quark-Gluon weapons. (For technical reasons, the bonus EMP does not apply to flak-like explosions.)
- Networked Targeting Array: Reworked. Increases fighter, small, and medium weapon base range based on the amount of OP spent on weapons, but halves fighter engagement range. Maximum bonus is now 300 for ship weapons and 600 for fighter weapons, reached at 120 OP. Now costs as much as Ballistic Rangefinder, and is incompatible with it.
- Range Synchronizer: Loosened restrictions to match Augmented Range Synchronizer, and increased max range bonus to 50%. Clarified that it does not account for other changes to weapon base range.
- Sledgehammer MRMs: Decreased reload time on medium (15s -> 10s) and large (22s -> 15s).
- Shrieker Torpedoes: Increased small (1s -> 3s) and large (6s -> 12s) reload time. Reduced HP (250/300->200).
- LPDS Pod: Clarified that the flux dissipation penalty is flat, not percent, and increased it (33 -> 40). Decreased missile damage (500 -> 400). Slightly reduced fighter targeting priority; slightly increased high-damage missile priority.
- Wailer MRMs: Reduced armor strip (100 -> 75).
- Shatter Canisters: Increased submunition spread arc significantly (17.5 deg -> 24 deg)
- Plasmatic Repeaters: Increased bonus EMP damage on the fourth shot (300% -> 400%).
- Chameleon: Reduced gun range (1200 -> 1000).
- Arcspike/Arcstorm: Normalized EMP damage on hit and arc to 150 across all models.
Fixes:
- Hopefully fixed an issue where the Excession event could occur more than once.
- Some improvements to relic cache/derelict spawn locations; they should no longer spawn on top of each other.
- Spectrum, Backscatter: Removed carrier tag from cargo/fuel refits.