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Messages - Agalyon

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241
Mods / Re: Antediluvians - Under Development - (Dev11)
« on: May 18, 2012, 11:05:33 PM »
In return, you should tell me if its capture-able  ;)

242
Mods / Re: Antediluvians - Under Development - (Dev11)
« on: May 18, 2012, 11:01:27 PM »


It wouldn't happen to be THIS secret, would it?

243
   Most definitely not hating (look at my name) but I think your going about this wrong. I haven't read through the whole thread, but it looked like from your first post you wanted a very clear cut and hardcore theme for this. I think it would work better with less pony focus, and more of the feel different factions would have.
   If you went with, say, New Lunar Republic, Discords Revolt, and Old Solar Empire, I would see OSE being medium weight, fast and maneuverable, and beam focused. Also, they would use a bright and warm color pallet, like gold white and pink. NLR would be opposite, with dark blues purples and blacks, I can see more productively shaped, angular ships, covered with armor with highly advanced solid shell ballistic weapons. For DR, I can see crazy, asymmetrical designs, alot like the junk pirates. They could have a pallet like red brown and silver. Maybe be kinetic missile oriented, with huge, high explosive cannons and little armor.
   If someone made a mod like that, I would ride it to the moon. (lololololololol you saw it coming too huh) Of course you could have crazy effects with different kinds of color and light, like sparkles and dust clouds, maybe make the com trails huge on OSE ships, idk, get crazy with it. But I don't think a lot of people would go for what your trying to do.

You wouldn't have to scrap it, just tone it down a little.  8)

244
Mods / Re: Relics - misplaced tehnology
« on: March 23, 2012, 10:11:30 PM »
Awesome man, I appreciate that, I feel like I made a difference. Im really glad your going to try and make more too. I think its a great concept that most people overlook because of how counter intuitive it is, but thats why its fun  ;D

245
Mods / Re: Relics - misplaced tehnology
« on: March 23, 2012, 11:29:13 AM »
I would like to say that I love the concept of your original ship, the extinctioner. A lot of people are saying that is silly or overcrowded, but I think I see what your going for. Its old tech, with gratuitous but oddly used firepower. I think you should make a few more with the same theme; (or at least the theme I feel like your going for, if im entirely off don't take it wrong, this is more just wishful thinking, I really like what you did) simple yet hulking monsters that look like they were patched together from hundreds of the same pieces with some huge strength but a fatal flaw. For example, you would stay out of in front of that thing (lol) at all costs, but it has a completely exposed rear. And again, I really feel like its perfect the way it is, because NOTHING could last in that things firing line: its an anti capital ship.. capital ship, even though something faster could cripple it from behind, even if you couldn't actually finish it off in such a way because of its sheer mass. I think of it as some kind of giant, outdated cannon with engines that you commit the rest of your fleet to protecting: as much a gift as a curse, but if used properly, neigh unbeatable. And the novelty of having that would be priceless, lol. Anyway, if you actually read all of that, thank you kindly, and again, this is all just my theory, if im totally wrong, forgive me.  :)

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