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Mods / Re: [0.65.2a] Starsector+ Vanilla Enhancement Mod 2.6.1
« on: February 20, 2015, 03:24:58 AM »You can actually fix most of the changes to the outdated mods by editing the ships and weapons files too, if you're up for it.How much I pay per download: X.Ughh... is it some humor I'm missing, or you're actually paying hoster per download of your mod? Isn't it kind of... wrong?
How much I would pay if I bundled every mod together: 2.6X.Now all I have to do is wait for a few more modders to update the latest past, mainly the mayorate, and shadow yard and I will happily dive into the game for a few more weeks.As a matter of fact, all mods that were updated to 0.6.51 works fine: I'm currently running SS+ with (updated) Interstellar, Templars, Exigency; (not updated) Shadowyards, Mayorate, Citadel, Junk Pirates; (unsupported officially) Neutrino & Diable - everything works fine. I may be missing some more intricated interdependencies, but planets are there, fleets are flying, markets are trading, what's not to like!?
I think someone said it already, but theres a bug where you get locked in trade/station UIs. I have no idea whats doing it, it happened at a vanilla station (whatever the main Diktat station is) but I figured I might as well bring it here incase you had any insight. Not game breaking, reloading fixed it fine and it hasn't happened again.