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Messages - Barantar

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Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: May 25, 2021, 02:31:36 PM »
...Hope I'm not going to cause trouble by mentioning this, the current version can be jury rigged to work...Needless to say there are problems, first one the custom nex campaign wont work. No clue how, beyond the skills of this hack(me) for now. The main problem is the famous bounty faction having an invalid skill: ship_design just delete and or replace it, the next is you need to fudge the version number and it should at least function, at least it booted for me hope I remembered this right was messing with it on low sleep and high coffee. Welp off to go play with the walls...Hope I also replied right, been a bit since I used a forum. Sorry mods in advance for any issues.

This actually works. But I got an in battle crash while being hit by Ion Torpedo. Java code tried to call something called Projectile API for onHit effect or something like that and it crashed (text in dialog window).

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Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.

Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd

vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.

Your CPU, being 5 years older than your video card, is pretty heavily bottlenecked there.  Note that Starsector is, for basically any modern video card, always going to be CPU-bottlenecked.  You could be running a GTX 680 or something and see little to no difference in performance.  On top of that, GraphicsLib basically tacks several additional renderers on top of the game (the ships are redrawn potentially three additional times each, not to mention all the shader buffers & other setup miscellany, and the lighting engine).

Between 10 and 60 fps (I kind of doubt those are the averages reported at the end of the run; you need to let it finish or the results are too unreliable), it's no surprise the one with 6x the frames pushes your GPU harder than the other.

I ran the benchmark at windowed 1080p with GraphicsLib and LazyLib alone, sounds enabled, with vsync off and the frame limiter set to 165.  GraphicsLib had the deluxe preset.
Run length: 18.8 minutes
Average FPS: 51.6
Minimum FPS: 22.1
Average Frame Variance: 4.39 ms
Perceived Game Speed: 99%
Battle Size: 802

I ran again with GraphicsLib's shaders disabled (the other non-shader scripts were left on).
Run length: 20.1 minutes
Average FPS: 80.2
Minimum FPS: 28.1
Average Frame Variance: 3.15 ms
Perceived Game Speed: 100%
Battle Size: 762

If we consider the average frame rates and account for the slightly smaller battle size that the second run wound up with, we can conclude that GraphicsLib's Deluxe-preset shaders are eating up about 1/3 of my potential performance.  A 33% reduction in FPS is more-or-less what anyone using GraphicsLib should expect.  This is all CPU-limited, as I mentioned before.

Got it, need to upgrade CPU, thank you  :)

3
Why am I getting 10 fps in 400 point battle (graphicslib test mission) with GTX 1080 8Gb with graphicslib and gpu is utilized only 7%? Turning off every option in grahhicslib config brings back solid 60fps and gpu is utilized at 12%.

Specs:
- i5-2500k
- GTX 1080 8gb
- 16Gb ram
- ssd

vmparams are set correctly with 8gb allocated memory and starsector.exe and java.exe are forced to use gtx1080 in Nvidia control panel.

4
Mods / Re: [0.9.1a] Console Commands v3.0 (latest build 2020-08-28)
« on: October 15, 2020, 02:02:44 PM »
Hey, thx for this amazing mod, it's a must have. I was wondering is there a way to add ordnance points to a specific ship by name, like addtrait in starship legends? Currently adding op is impossible on per ship basis, since it's fleet wide, even to ships in storage. I am no programmer so there is no hope writing a custom script myself.

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