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Announcements / Re: Starsector 0.7.2a (Released) Patch Notes
« on: March 02, 2016, 09:46:49 AM »They are? Ahh, the weapon arc facings, off by 10 degrees - thank you, fixed.
Prototype hulls, I tell you.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
They are? Ahh, the weapon arc facings, off by 10 degrees - thank you, fixed.
Minor bug: the Pirate skin of the Wolf seems a bit shifted to the right. You can see this by comparing other skins with the Pirate one in the codex.
... Also, the naming and descriptions of special skins aren't very consistent. The Pirate skin for the Kite has a Pirate indicator and description but none of the other Pirate skins do, even ones that are actually different from Defective skins (Buffalo, Mule). The Dominator XIV's description is different from every other XIV ship. Hegemony Auxilliaries don't have descriptions, although I note that the Kite one has a commented-out description.
*Cough* Maybe I updated the sprites - for the Conquest at least - without fixing the engine glows? Or was that the patch before? Pretty sure I didn't touch the Hammerhead at all however.
Are you really sure? Because it looks super messed up, like, not the kind of messed up that could've gone overlooked for too long. (Fixing now, about to check in.)
The Conquest's engine flare alignment is messed up. No screenshot because it should be obvious if you look at it.Same with the Hammerhead, though that ones a bit harder to see.
Uhh, how'd that happen? Thank you, let me fix that up.
I've heard repeated phase shifts can really mess up your mind.
E: Scarab sounds cool. What about the other two?
Could ya post a pic of the updated Hyperion? Was it made a bit thicker/larger so as to not appear like it was more weapon than ship when you had it fully equipped? heh
Soooo....David could you tell us what the 'larger' ships are and the 'roles' they are going to be filling out? Please?
Glad to hear that larger ships are now nearer to the top of the to-do list.
Pssst, hey David, how many new faction specific ship variants have you completed?
if they were "mostly done" by the time David made his blog post about the ion weapons, that last screenshot of the Harbinger confuses me: it looks like its firing its two new weapons while phased.
i figured it was a planned activatable system, allowing firing in p-space for a short duration, maybe at the cost of weapons building hard flux. but that wouldn't be something that directly affects an enemy. or maybe it just looks like it's phased because of the smashed up armor and the glowing phase coils..
If we were to compare the three Epochs to armoured fighting vehicles made throughout the 20th ceuntry, which one would be a good example of Core Epoch design and/or doctrine?
That there are no post-Collapse designs other than modification jobs does not follow from the statement that there are no recent low-tech designs aside from certain modification jobs.
That's why I'm asking.