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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - David

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31
Bug Reports & Support / Re: Ship stuck in place
« on: February 15, 2024, 05:34:27 AM »
Super weird! Thank you, I've logged this for Alex to check out.

32
Bug Reports & Support / Re: F5 / F9 crash
« on: February 15, 2024, 05:32:41 AM »
(Oh no, you're going to make Alex paranoid.)

I can only join you in hoping that this is the pirate station king crash, but.

Well: thank you for the report nonetheless. If anyone has seen *anything* like a crash around save/load, please let us know - ideally with a save game or the game log! I've logged this, but I'm not sure we (read: Alex) can act without more information.

33
@David: Should the player really have a choice to retain their commission in this scenario? That would surprise me a lot.

I'd expect relations to be ruined, all ties severed and only after normalising relations, some chance to regain any form of support (including a commission).

The current implementation certainly feels... un-human.

Yeah, we talked about it a little internally already. Right now, yeah, the tone of the writing definitely feels like you lose your commission and ruin relations.

We'll figure out what exactly we want this to do and also make sure the tone of the dialog matches whatever that turns out to be.

34
A note of moderation: If what I get out of reading your post is that you just want to be a jerk or score snark points, don't make that post.

Per the first rule of this forum, we ask that you maintain a baseline of respect. If the sum of your posting history is being generally hostile and abrasive, then you will be invited to leave.


Thank you for your understanding. I've sidetracked this thread enough; we invite and appreciate discussion of game mechanics from all points of view.

35
(Would be great if civvie ships didn't murdered your bonuses reeeeee)

Hi- if you wish to express frustration, please do so without repeating an ugly meme into this forum. Thanks.

36
This is a known ... hm, a place where the game could signal the situation better, and should probably offer the player the option of resigning their commission on the spot.

I have a note to dig in here and do some 'enhancement'(, but it doesn't fall into the scope of a hotfix).

37
Suggestions / Re: A very in-depth post on Commissions and Reputation
« on: February 14, 2024, 05:17:32 AM »
2. Is basically an unhandled case - that fleet doesn't check if you have a Hegemony commission for any dialog. I've made a note to probably add that in, but it won't be a hotfix item.)

Ah - the bug is independent of commission status, I only brought it up here because I remembered it being fixed, and thought that the commission might have somehow reintroduced the issue.

Basically, there is some chain of dialogue, with the rogue Hegemony fleet, that leads to the player being prompted with an "are you sure you want to turn the Hegemony hostile" window if he chooses to fight rather than flee. The bug doesn't extend to the actual reputation modification, though - though the message implies it will cause hostility, it doesn't do so.

Ahh, I see what you mean. Updating my notes; going to review that whole interaction, in any event.

38
Bug Reports & Support / Re: [0.97a-RC9] Game crashing after pirate battles
« on: February 13, 2024, 05:54:25 AM »
Thanks for the quick reply. Sent the save, hope the bug can be sorted out :)

Awesome, thank you!

39
Bug Reports & Support / Re: The Typo Thread
« on: February 13, 2024, 05:04:30 AM »
There's an 'is' missing between 'game' and 'also'.
It also says "Dikat" instead of "Diktat" there.

All fixed up, thank you!

40
Bug Reports & Support / Re: [0.97a-RC9] Game crashing after pirate battles
« on: February 13, 2024, 04:55:21 AM »
Uh oh. Thank you for the report, I've logged this for Alex to look at.

You wouldn't have a savegame where this happens, would you?

41
Bug Reports & Support / Re: The Typo Thread
« on: February 12, 2024, 08:08:11 AM »
Thank you for the reports, fixed up everything since Alex's last post here.

42
Bug Reports & Support / Re: [0.97a-RC8] Bornanew Missing Dialogue
« on: February 12, 2024, 05:43:12 AM »
(Corrected this for the next hotfix!)

43
Suggestions / Re: A very in-depth post on Commissions and Reputation
« on: February 12, 2024, 05:35:08 AM »
Bugs

I noticed a bug in the new Diktat quest chain, with a Hegemony commission. The Hegemony mercenary comes up to me, talks casually, and reveals that there are orders to let me go about my business. I obtain the data core, and the mercenary then turns around and attacks me. I think a script that fires on core recovery isn't making the requisite check.

The bug with the rogue Hegemony officer after you obtain Gargoyle still occurs - I don't recall the precise dialogue that led to it, but the popup indicating that the fight will turn the Hegemony hostile appears despite the fact that that officer is treated as a renegade. I remember it being fixed in a previous build, so it might have something to do with my having a commission - or it might not.

(Thanks for the feedback by the way! To respond particularly to these two items.
1. Merc hostility is corrected for the next hotfix.
2. Is basically an unhandled case - that fleet doesn't check if you have a Hegemony commission for any dialog. I've made a note to probably add that in, but it won't be a hotfix item.)

44
Just like being very culturally into fighting made the Spartans famously good fighters,

(Just to jump on this, the key trait of the Spartiates was not that they were good at fighting, but rather that they were atop a society which was exceptionally cruel, with a greater proportion of enslaved people than contemporary Mediterranean societies. They were not exceptional fighters, and their ruling/warrior class was eventually whittled down as their to-a-fault hierarchical social structure was too brittle to adapt to heavy combat losses in stark contrast with the eg. classical Romans. There's a fantastic blog series on the history of this at A Collection of Unmitigated Pedantry.

Granted, the myth of Spartiate fighting prowess was indeed promoted by them for obvious reasons, and by later Roman authors as a rhetorical example of imagined "martial spirit". It's a fascinating story.)

45
Bug Reports & Support / Re: The Typo Thread
« on: February 09, 2024, 05:32:13 AM »
There's a missing word in the prompt for salvaging a drifting ship with a story point:  "Take a look [at] the chief engineer's report and make a decision".

Thanks, fixed!

Found a minor typo during the Usurpers questline when you return to Macario after talking to Hyder. I think it's meant to say "Dress-up and parades while the world crumbles" or "while worlds crumble"

"Hmm. Yes," Macario leans back, tapping his fingers together. "She is not wrong to see it. Ha! Caden. Imagine him in charge. Dress-up and parades while the worlds crumble."

"Not to worry," he says cheerfully, "Caden will perform quite adequately as figurehead provided he's given plenty of little distractions."

Intentional, if awkward! The way I think of it, he's referring to "the" worlds - the [Diktat] worlds - the [worlds that matter to me]. There's a sort of unstated emphasis/centering there.

Plus, the awkwardness of the phrase points at a scifi aesthetic - its like when someone says "oh my gods" in a fantasy novel; it's just a little twist of weirdness to a common phrase to suggest a different way of looking at things (and I *love* this sort of stuff).

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