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Bug Reports & Support / Re: Ship stuck in place
« on: February 15, 2024, 05:34:27 AM »
Super weird! Thank you, I've logged this for Alex to check out.
Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
@David: Should the player really have a choice to retain their commission in this scenario? That would surprise me a lot.
I'd expect relations to be ruined, all ties severed and only after normalising relations, some chance to regain any form of support (including a commission).
The current implementation certainly feels... un-human.
(Would be great if civvie ships didn't murdered your bonuses reeeeee)
2. Is basically an unhandled case - that fleet doesn't check if you have a Hegemony commission for any dialog. I've made a note to probably add that in, but it won't be a hotfix item.)
Ah - the bug is independent of commission status, I only brought it up here because I remembered it being fixed, and thought that the commission might have somehow reintroduced the issue.
Basically, there is some chain of dialogue, with the rogue Hegemony fleet, that leads to the player being prompted with an "are you sure you want to turn the Hegemony hostile" window if he chooses to fight rather than flee. The bug doesn't extend to the actual reputation modification, though - though the message implies it will cause hostility, it doesn't do so.
Thanks for the quick reply. Sent the save, hope the bug can be sorted out
There's an 'is' missing between 'game' and 'also'.It also says "Dikat" instead of "Diktat" there.
Bugs
I noticed a bug in the new Diktat quest chain, with a Hegemony commission. The Hegemony mercenary comes up to me, talks casually, and reveals that there are orders to let me go about my business. I obtain the data core, and the mercenary then turns around and attacks me. I think a script that fires on core recovery isn't making the requisite check.
The bug with the rogue Hegemony officer after you obtain Gargoyle still occurs - I don't recall the precise dialogue that led to it, but the popup indicating that the fight will turn the Hegemony hostile appears despite the fact that that officer is treated as a renegade. I remember it being fixed in a previous build, so it might have something to do with my having a commission - or it might not.
Just like being very culturally into fighting made the Spartans famously good fighters,
There's a missing word in the prompt for salvaging a drifting ship with a story point: "Take a look [at] the chief engineer's report and make a decision".
Found a minor typo during the Usurpers questline when you return to Macario after talking to Hyder. I think it's meant to say "Dress-up and parades while the world crumbles" or "while worlds crumble"
"Hmm. Yes," Macario leans back, tapping his fingers together. "She is not wrong to see it. Ha! Caden. Imagine him in charge. Dress-up and parades while the worlds crumble."
"Not to worry," he says cheerfully, "Caden will perform quite adequately as figurehead provided he's given plenty of little distractions."