Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - David

Pages: [1] 2 3 ... 61
1
Very nice! Now I can easily reference obscure details as I write for the game!

I mean, uh, use my own notes. Yeah.

2
It's a hint at What's Going On and hook for a continuation of more narrative mission(s?) that don't exist yet.

So don't worry, you're not missing anything.

3
Bug Reports & Support / Re: The Typo Thread
« on: March 22, 2024, 07:22:00 AM »
Thank you, fixed Macario's temporary cockney accent, the Diktat not being able to remember their own overblown titles & etc.

4
Bug Reports & Support / Re: At the gates quest bug
« on: March 22, 2024, 07:19:07 AM »
Played up to the quest again. It would appear the issue showed up - for me - when I finished the initial dialogue with Baird and, when the objectives showed "talk to Scylla Coureuse" and "get credentials from Horus Yaribay", going directly to Horus Yaribay without talking to Coureuse would cause the "get credentials" objective to be stuck on, even when talking to Coureuse again later. Basically, it seems Coureuse has to be talked to at Galatia prior to talking to Horus Yaribay and getting the credentials.

100%.

I'm changing this so that the next step of the mission is to simply talk to Coureuse with no option to go fly away and talk to Yaribay- Coureuse is right there, after all.

5
Bug Reports & Support / Re: The Typo Thread
« on: March 13, 2024, 06:21:46 AM »
Back in May of last year I pointed this out and it seemed like David fixed it, but it's still here.

Ah dang, don't know how that slipped through! Fixed in-dev now.

6
Bug Reports & Support / Re: More weirdness at Kanta's Den
« on: March 11, 2024, 06:19:42 AM »
Nice find! I've now closed up this loophole in-dev.

7
Mods / Re: [0.96a] Tahlan Shipworks
« on: March 09, 2024, 01:52:57 PM »
So uh with recent rule changes...

Alright everyone, chill out please. I missed this other post, which makes three posts in two days made by a new account in order to harass mod creators via public concern trolling.

1. User Somerandomguy16123 is banned for harassment, trolling, and brigading.
2. Also, jeez people: please use the dang "report to moderator" button when you see this kind of thing.

8
Suggestions / Re: Additional dialogue item for the failed Gate test
« on: March 09, 2024, 12:40:40 PM »
It's an interesting idea. A little obscure maybe, but I'll make a note and see if it's convenient as I review certain parts of the Galatia missions.

9
Mods / Re: [0.96a] ScalarTech Solutions 0.9.1
« on: March 09, 2024, 12:24:01 PM »
So uh with recent rule changes, what will happen to Nia Tahl who was known to have on few occassions a code that could very well be in blunt breaking of the recent rules about "Good citizen behavior". Like with those stealth nerf codes that caused certain factions to be straight up OP against certain other factions.

Hi, welcome to the forums - I see you joined just yesterday. Please take a moment to familiarize yourself with the forum rules.

If you have a moderation concern, use the "report to moderator" button, and do not post in threads like this. This is the second (edit: third) time you've done this.

10
Bug Reports & Support / Re: The Typo Thread
« on: March 04, 2024, 06:20:11 AM »
Is that a typo ? English isn't my native language, so perhaps I'm simply not good enough at speaking it :D

https://imgur.com/a/aePGN4D

Yep, the "the" should be moved over one word previous. Thank you!

And all the above are fixed in-dev, thank you for the reports.

11
I'm going to have to dig into this convo and make sure it all works in every possible situation - (and was planning to do some work on it to handle the case of the player being part of the League anyway) - so: noted, thank you! Will review.

(There is indeed a lot of implication going on. Like, Siyavong is meant to imply that he has an inkling of what you're up to, and you confirming it just confirms it. But if you do that earlier in the dialog and he doesn't acknowledge it _there_ ... well. Anyway, looking into it...)

12
Discussions / Re: Ur-Quan and Starsector
« on: March 04, 2024, 05:58:16 AM »
Alex did a guest spot on the Pistol Shrimp dev blog: https://pistolshrimpgames.com/2022/11/reflections-on-uqm-from-alex-mosolov-creator-of-starsector/ discussing their influence on his work. :) Star Control is also mentioned in the (ancient) official Starsector FAQ.

(FWIW I never played that series; somehow missed it at the time and came into the genre much more through Master of Orion, Maelstrom, maybe Spacewar! of all things, though I remember reading about Star Control 2 when I was a teenager...)

13
Bug Reports & Support / Re: 0.97a-RC11 Luddic Path tithe dialog branch bug
« on: February 27, 2024, 10:30:35 AM »
Thank you for the report! I've logged this to get fixed.

(And then fixed it in-dev!)

14
Bug Reports & Support / Re: Questline "at the gates" will not progress
« on: February 27, 2024, 05:21:58 AM »
Ah, dang! IIRC this happens if you immediately go to Yaribay w/o talking to Coureuse to get the Gate Scanner... I believe; Alex was digging around here last, so he may have the up-to-date info.
In any event, I have a note to go through this portion of the mission with a fine-toothed comb to find any possible error cases

Do you mind sending a save to fractalsoftworks [at] gmail [dot] com? Maybe we can get you through this if you don't have a save from before starting At The Gates.

15
Bug Reports & Support / Re: The Typo Thread
« on: February 26, 2024, 05:51:31 AM »
Thank you for the reports, fixed in-dev.

Pages: [1] 2 3 ... 61