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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - David

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Possibly I fixed this already, because it's fixed in-dev. Nonetheless, thank you for reporting the issue.

Bug Reports & Support / Re: Rendering issue with some vanilla weapons.
« on: January 05, 2023, 05:51:21 AM »
All fixed up, thank you for the clarification!

Bug Reports & Support / Re: Galatia academy mission text bug
« on: January 03, 2023, 08:09:33 AM »
Nice find! Just fixed it in-dev.

Bug Reports & Support / Re: The Typo Thread
« on: January 03, 2023, 07:25:10 AM »
In rules.csv:
You realize the $heOrShe is talking about $entity.fwt_thingDesc.
$HeOrShe seems unsure of what else to say at this point, the shrugs and snaps the comms off.


Atlas MkII's large missile slots aren't symmetric. One's (27, 64) and the other's (27, -63). The medium ballistic turrets are also off by a pixel (61 vs -61).


Discussions / Re: Slipways
« on: September 30, 2022, 08:54:13 AM »
Yes, yes! This game is basically "Build the Domain"! (But maybe a little more nicely.)

I've had some fun with this one! Also I am really bad at it.

Mods / Re: [0.95.1a] Dassault-Mikoyan Engineering v.1.6a - Update for 0.95.1
« on: September 21, 2022, 06:05:04 AM »
.... I was literally laughing and saying dead over what you said to the guy on page 10.  Definitely not saying the mod is dead - it's verifiably not.  I should have clarified however, were I in your shoes I'd likely take my commentary that way as well.  My mistake.

Alright! I'm glad to hear that was your intent, but yeah, it did not come off well.

I agree, both tone and context is easily lost online. Whatever your intent, the worst interpretation of ambiguity is 100% how a comment like this is going to be interpreted (especially in light of the issue of "gamer culture" in general declaring things "dead" when they don't deliver weekly updates and etc).

I'll stop gumming up the mod topic with this business now.

Mods / Re: [0.95.1a] Dassault-Mikoyan Engineering v.1.6a - Update for 0.95.1
« on: September 21, 2022, 04:07:46 AM »
dead lol

Hey- you're being a jerk. Don't do this. It sucks. See rule #1, "Remember that Everyone Here is a Human Being", and rule #2, "No Toxicity".

If you make a pattern of this behaviour, you will be removed.

General Discussion / Re: How much of the old lore is still valid?
« on: September 16, 2022, 04:34:21 AM »
My outlook is this:
1. Gameplay is always the first consideration when it comes to Starsector's design.
2. The latest released version of the game should speak for itself; it is the intentional 'work of art'.

Announcements / Re: Starsector 0.95.1a (Released) Patch Notes
« on: September 09, 2022, 10:31:13 AM »
Alex, David, a question that came up when I was working on the wiki:

Can we make "the Starfarer" be the official byname of the player character? (like the Warden in Dragon Age: Origins or the Courier in Fallout: New Vegas)
It'd certainly sound nicer/more impressive/less fourth-wall-holey than "the player character".

"The Starfarer" does sound really cool, but it lends the player a more mythic-heroic aura than we'd ever intend. Like, you're not the Chosen One in a fantasy game, you're just some person and what happens in the Persean Sector is what you make of it.

So I'd never call the player that, but hey, the wiki can do whatever it wants. We don't make the rules there!

General Discussion / Re: MesoTroniK Donation Drive
« on: August 31, 2022, 06:36:43 AM »
Sorry but you should really use a proper service for this as currently there is absolutely no way to remotely ensure this is a legitimate donation. The fact that this is the top post on the main page here is concerning.

Not qualifying for government support and then not even mentioning the reasoning why is shady.

Are we allowed to start threads here for donations? I would really think this would be against forum rules unless some sort of exception is being made here.

Anyway, thanks for being transparent with how much you are getting from donations and for showing proper receipts (Not just price quotes)

I consider Meso to be a solid guy who has done some good work and carried himself honestly in every interaction I've had with him. I advocate for his integrity.

Your post fits the definition of concern trolling to a tee, and it being your very first post here doesn't help your credibility. If your intent was to be helpful, then you should seriously reconsider your approach. To implicitly accuse him of scamming so lightly, without the courage of conviction, over such a small amount of money is unseemly. If he was truly scamming, there are far better ways to do it that don't involve him baring his situation to the world like he has - which, by the way, takes a lot of bravery and humility to do.

If you don't want to help, then you don't have to. That's all there is to it.

Modding / Re: This needs addressing.
« on: July 29, 2022, 04:35:56 AM »
I'm locking this until another moderator can have a look and level a precise ruling. A one-post account throwing a drama bomb in the forum isn't a good look, however.

A quick initial response:

Game mods with either malware or which are pornography or which can be construed as supporting hate speech/bigotry are not allowed on this forum. This is in the rules, which you should review. That's the extent of control FractalSoftworks exerts over the modding community.

If you find any of these things in modifications linked here, please report them to the forum moderators and it will be taken care of.

Bug Reports & Support / Re: The Typo Thread
« on: July 27, 2022, 08:23:33 AM »
Shouldn't be... I'm using Captains Log, Combat Chatter, Console Commands, Starship Legends, Adjustable Skill Thresholds, A New Level of Confidence, Lazy/Magic Lib. Mostly just QoL and skill stuff.

The game in question is also an import from earlier 0.95 versions.

The import from 0.95 shouldn't be a problem, that dialog only really cares if Andrada has the id "andrada", and that's been consistent.

If I had to guess, I imagine something to do with a mod altering how some dialogs return to the conversation root is running afoul of how I kept the dialog from actually bringing Andrada in. "Starship Legends" maybe? Sounds like that adds some general-purpose interactions. I couldn't say what all the mods are, I don't actually use them.

... Unless anyone else has seen this w/o those mods?

Bug Reports & Support / Re: The Typo Thread
« on: July 27, 2022, 06:58:14 AM »
Fixed all the above in-dev! Except...

It's a little bit more than a typo, but in the conversation on Sindria, you first talk to the Executor's aide and then he turns into the Executor himself who you're not supposed to be able to talk to.

The same kind of ambiguous thing happens when you select the petition option.

I can't reproduce this. Do you happen to be using a mod which alters interactions with Andrada? And/or can you tell me exactly how to make this happen? I started a new game, selected Andrada in the comm directory, got Balashi, then selected the petition option. It all seems to work correctly.

Blog Posts / Re: The Pilgrim's Path
« on: July 26, 2022, 04:04:08 PM »
I was thinking, some of factions as they are currently are more of a reflection of current and past times than they are of the future, barring the spacefaring part.

I would not disagree!
In fact I'd argue that most, probably all, science fiction is in some way a commentary on the present (or exists within the cultural zeitgeist of the present and is consciously or not a commentary on that)... especially when it veers toward pulp, like I think Starsector might.

And besides, Starsector is not a narrative-driven design. That is, when it comes to designing what the game is, an idea of gameplay came first and visuals and narrative followed.

Speaking from a strictly practical point of view, Starsector appears to me to be focused on entertainment. Now it's possible that we will see some narrative experiments from David, but afaik those can easily alienate the audience that isn't looking for them. Therefore I expect the writing to be complementary to gameplay, even if potentially competent on its own.

... Ah dang, couldn't have said it better myself.

TBH the amount that the narrative can "break" the mold of existing gameplay is pretty limited - and limited in large part by the cost of implementing entirely new features to make a "gotcha!" work within the mechanics. We obviously have done this (and to a fairly large degree in a certain case), but it's a clear limiting factor.

I'm always reminding of how Deus Ex put the world-shattering player decision at the end of the game in terms of which of three buttons you pressed. If they made a game that followed through on each of those decisions, the development cost would be ruinous. So to some degree this comes with the territory- unless a game is sufficiently low-fidelity that it can blow your mechanical expectations away with every turn of the narrative, such as it is, eg. Frog Fractions.

All that said, Alex is very supportive of indulging in new features in support of narrative, so we'll just have to see how far we can take it :)

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