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Bug Reports & Support / Re: Horus Yaribay, (possibly) bugged dialogue option
« on: January 30, 2023, 08:48:25 AM »
Possibly I fixed this already, because it's fixed in-dev. Nonetheless, thank you for reporting the issue.
Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)
In rules.csv:QuoteYou realize the $heOrShe is talking about $entity.fwt_thingDesc.Quote$HeOrShe seems unsure of what else to say at this point, the shrugs and snaps the comms off.
Atlas MkII's large missile slots aren't symmetric. One's (27, 64) and the other's (27, -63). The medium ballistic turrets are also off by a pixel (61 vs -61).
.... I was literally laughing and saying dead over what you said to the guy on page 10. Definitely not saying the mod is dead - it's verifiably not. I should have clarified however, were I in your shoes I'd likely take my commentary that way as well. My mistake.
dead lol
Alex, David, a question that came up when I was working on the wiki:
Can we make "the Starfarer" be the official byname of the player character? (like the Warden in Dragon Age: Origins or the Courier in Fallout: New Vegas)
It'd certainly sound nicer/more impressive/less fourth-wall-holey than "the player character".
Sorry but you should really use a proper service for this as currently there is absolutely no way to remotely ensure this is a legitimate donation. The fact that this is the top post on the main page here is concerning.
Not qualifying for government support and then not even mentioning the reasoning why is shady.
Are we allowed to start threads here for donations? I would really think this would be against forum rules unless some sort of exception is being made here.
Anyway, thanks for being transparent with how much you are getting from donations and for showing proper receipts (Not just price quotes)
Shouldn't be... I'm using Captains Log, Combat Chatter, Console Commands, Starship Legends, Adjustable Skill Thresholds, A New Level of Confidence, Lazy/Magic Lib. Mostly just QoL and skill stuff.
The game in question is also an import from earlier 0.95 versions.
It's a little bit more than a typo, but in the conversation on Sindria, you first talk to the Executor's aide and then he turns into the Executor himself who you're not supposed to be able to talk to.
The same kind of ambiguous thing happens when you select the petition option.
I was thinking, some of factions as they are currently are more of a reflection of current and past times than they are of the future, barring the spacefaring part.
Speaking from a strictly practical point of view, Starsector appears to me to be focused on entertainment. Now it's possible that we will see some narrative experiments from David, but afaik those can easily alienate the audience that isn't looking for them. Therefore I expect the writing to be complementary to gameplay, even if potentially competent on its own.