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General Discussion / Re: Is there a reason to build Military Base or High Command anymore?
« on: February 29, 2024, 02:17:26 PM »
Going by the update thread it seems that point 2 is one that a lot of people really use
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
I'll see if I need to make factions more aggressive with revanchism (and they should be anyway, if strategic AI is enabled), though in the Diktat case it might be that they don't have the resources to retake it anyway.
I've received a separate suggestion that makes factions generate invasion points more quickly and strengthen their defenses after losing markets; if I implement that it should help here.
I've always imagined the industries not so much as a "force the entire population to do this" and more "the infrastructure, jobs, and policies are now present to support this". There would still be lots of people doing other things. Perhaps Luddic poulation provides a productivity bonus towards farming and light industry because the population is ideologically driven to be working those jobs and so for the same population/capital investment there is just more of that work being done?
Did a new game after 2.05 and I gotta say ... the number of Roiders is still insane. Corvus, Galatia and a couple others are infested with Roiders :/
what happened to the valkazard start? is there a prerequisite to unlock it or something
Here's my humble fleetSpoiler[close]
Still not completely done with it, as you can see with the missing s-mods, and a few of my officers don't have maxed elite skills (max is 2 for me). But I can comfortably fight versus Remnants, end game bounties, stations and so on. Never went with a missile heavy fleet so this was a fresh experience. I still need to check out the Abyss, and kill the 1 mil bounty. I'll try and get footage of that once I get to it since I don't have anything right now except screenshots.
Conquest (flagship)
After a long break from piloting it, I went back to my original favourite flagship and decided to spice it up with Dragonfires. Works surprisingly ok but I have to wiggle my ship and shields a bit when I fire them to shield them from incoming fire. Without that they usually can't connect unless the ship I'm firing at is isolated. I know, I apologize for leaving medium missiles empty but I really had no leftover OP. Dragonfires just cost too much. And the reason for so many Burst PDs is because I usually have double Locusts, so I needed something to get fighters off of me.
Missed TheMuffinOfEvil's post, thanks for quoting it - I'm not sure this is caused by Roider Union but I will look into it.
You don't even need to cap points to win battles in the first place. If you have a flagship centered skill set and the ship you are piloting is really strong, it's largely irrelevant what happens on the map.