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Starsector 0.98a is out! (03/27/25)

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Messages - jacobgr43

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16
Suggestions / Multiplayer
« on: April 19, 2012, 04:56:18 AM »
I've been playing Starfarer for quite a while now and it seems that a multiplayer system similar to those in the total war game series would work quite well. Players could decide with each other on a spending allowance then build and combat their fleets, money can be spent on ship hull's, weapons and crew quality. Players could also decide on the level of capture points, asteroids and nebular's before beginning the battle. I think this is a good idea as it would allow players who have pretty much built their idea's of a perfect fleet in singleplayer and don't have much left to do, to put their strategies to the test against other players.

17
Announcements / Re: Starfarer 0.51a (Released) - Live Patch Notes
« on: March 30, 2012, 05:28:38 AM »
About escort - it's not meant for capital ships supporting each other. They're just too slow to effectively escort anything, and a lot of the cruisers are too. The automatic assignments take this into account and pick a reasonably-fast ship for escort duty, but if you choose to override it and assign something slow, don't be surprised when it doesn't work out :)

Would it be possible for in any future updates to have a command that allows capital ships to stay within a reasonable distance of each other? It would be useful for overpowering Paragon classes and for protecting Astral class carriers from other capitals and cruisers.

18
Announcements / Re: Starfarer 0.51a (Released) - Live Patch Notes
« on: March 26, 2012, 04:17:47 AM »
I keep having problems with the AI of Capital ships and cruisers. While im piloting a capital ship if i ask another capital ship to come escort me so we can take on an enemy capital together the ai will drive across the front of me activate their shields to avoid a collision and just stay there as we go in to battle, this stops me from fighting as the AI gets my capital destroyed.

19
Announcements / Re: Starfarer 0.51a (Released) - Live Patch Notes
« on: March 08, 2012, 11:42:26 AM »
Anyone else finding the new mechanic where you slow down after winning a battle really annoying? i keep getting wiped by pirate armada's because i cant get away after picking off the small pirate fleets around their station.

20
Bug Reports & Support / Re: Game won't start up anymore
« on: March 08, 2012, 06:33:39 AM »
Thanks for the advice it seems my TT station mod was conflicting with the new version

21
Bug Reports & Support / Game won't start up anymore
« on: March 08, 2012, 06:23:38 AM »
i've downloaded the .51 update and now my game wont come on anymore, once the loading bar fills up it just displays this error.

Fatal: Error compiling [data.scripts.world.SectorGen]
Cause: compiling unit "data/scripts/world/SectorGen.java"
Check starfarer.log for more info

can anyone tell me whats wrong and how to fix it?

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