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« on: September 09, 2020, 08:27:18 PM »
mainly i think the game really needs an Import/Export system i know there's a mod but none of them actually import ships/level and inventory and the one that dose anything right now ungp gives me extra skill points that kinda ruins it for me (not trying to become op past what the base game intends) .... i don't see why we cant just do a simple import/export allowing people to bring everything over to a new sector i get why we wouldn't be able to bring our settlements but i think there should be an abandoned station at the starting zone that all of your imported stuff is thrown in like inventory from settlements and such.... this would be a huge step towards making the game more re playable and it would allow you to take your fleet/character you worked hard for into say another friends sector to check it out by using their sector code... or in the event you get a trash sector... well you can hunt for greener pastures elsewhere without having to utterly start from scratch the people that dont like this idea... doesn't matter they just don't have to use it its that simple i think every game should have this feature for those who want more replay ability
Ai improvement.... i donno about you guys but holy crap the AI never follows my orders its like there's no point giving them i tell a ship to retreat and more than half the time they just suicide into the hostile ships.... would be nice if they actually followed orders (and most of my officers are stable/timid)
fleet sizes based on deployment points not a flat 30 i think this could add a lot more fun game play as i feel forced to always use monster ships late game with a handful of medium/small ships to squeeze in those last DP for each encounter i think it would be fun to be able to make a large enough small ship fleet to swarm and still have reinforcements and replacements for a bit more sustainability
a few balancing things i think could be handy like the damn Hyperion yah its good for a frigate but the costs are comical mostly the deployment costs 15 when i can get frigs that do better in some ways for a meer 4 DP (personally id suggest dropping dp down to 10 lowering daily cost a wee bit) still high but a great "light cavalry" chasing down routed foes sorta ship
personally id add a weee bit of flux distribution to the onslaught as theres little point to use its large slots for large weapons when it overheats so fast it will stop firing them quickly... i favor just putting mediums in its large slots and using MG spam as its too hot
Legion ... im quite fond of the Legion but for 5 more dp the Astral dose way more my suggestion is drop the DP to 35 personaly as its still good... just.. not quite 40 dp good
Odyssey i think its a great battle cruiser especially early on getting this early feels unfair even... but late game costing 45 DP makes it... a bit limp also its a battle cruiser half the point of a battle cruiser is it should be a bit cheaper so id suggest dropping that to 40 as i can see it being 50/50 with the current onslaught who can at least hold its own against a radiant where this guy just gets melted more often than not
atlas mkii i think this ships fairly good where it is DP wise but it just lacks the OP to really make use of all of its hard points... personally id suggest raising the dp a little then adding a modest bit of OP
also would love to see a pass on fighter balancing as quite a few just seem not worth using at all and that's a shame as many look bad ass
other things id like to see is merely more ships and more weapons and more ship hull mods im addicted to just constantly altering my ships trying to tweak everything into perfection
and more choices would ensure id be addicted for years to come i think some mods have done it before but perhaps negative ship hull mods to add OP in order to further mod ships could be amazingly fun and addicting
also as the hegemony have their 14th battlegroup special ship mod id love to see special versions for each factions favored ships like tri-tachyon perhaps having a version of some energy based ships that say... incrase energy weapon range or fire rate at the cost of shield/damage ratio going for a glass cannon approach in counter to hegemony tank approach or luddic church ship versions who focus on missile weapons or something
perhaps being able to tag ships as "non combat" that makes them only cost half of the space in your fleet that a combat ship would
also adding a battle salvage flag to a ship captured so it dosent take up fleet space but dosent add anything but allows you to drag it back to sell it would be helpful late game
im sure i have a million more ideas but i cant think of more right now and im sure my rambling is hard enough to read already..... thanks if your still reading i rarely take the effort to type so much but i have spent a Lot of time on this game over the last year or so and still am not bored just hoping for new toys soonish =P