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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - immortalartisan

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16
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Ascendente! Ed., 0.3.2b)
« on: October 01, 2020, 07:27:59 PM »
need some help with Manchester. i have no idea how to counter those ships

17
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.a - Colony content expansion
« on: September 30, 2020, 09:38:24 PM »
need some help with Manchester. i have no idea how to counter those ships

18
Mods / Re: [0.9.1a] Commissioned Crews 1.93
« on: September 30, 2020, 09:37:32 PM »
i need help with manchestor. you know what im talking about. how the *** do i counter this mess?

19
just wondering how do i join an alliance it says my faction is able to join but i tried comn relay at one of the members but it didnt let me join

20
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.11.0
« on: September 23, 2020, 03:31:10 PM »
i cant describe the feeling when i saw a faction send out a colony expedition for the first time it felt like it was a living world this mod is awesome

21
do i need to restart to use this mod?

22
on one hand its anime

on the other hand my god those fighters i managed to take out a station marked at 5 hazard to my fleet with two moon rabbits.
this has convinced me to do a yuri based fleet now

23
Modding / quest only mods?
« on: August 08, 2020, 07:36:56 PM »
any mods out there that are just a bunch of new quests as story missions are actually quite fun, anyone know any good mods for existing save compatible for this?

24
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.1)
« on: August 08, 2020, 01:40:58 PM »
bug when you build an acropolis because it acts like a colony you get the docked once its done no matter where you are, which allowed me to insta repair when doing so [redacted] clearing

25
Mods / Re: [0.9.1a] DIY Planets - Terraforming and more!
« on: August 08, 2020, 01:35:07 PM »
wait wrong terraforming

26
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.1)
« on: August 08, 2020, 12:31:27 AM »
add a special ending for the lobsters if your allied with the group who did it as it doesnt make sense that way

27
Suggestions / Re: ai being an idiot
« on: August 06, 2020, 11:48:22 AM »
i had an ai inspection and the core refuses to be removed for that time and im just annoyed

28
Suggestions / Re: ai being an idiot
« on: August 05, 2020, 09:58:00 PM »
i would like to have it changed from better then any human to marginally better thinking skills of most humans

29
Suggestions / ai being an idiot
« on: August 05, 2020, 09:53:54 PM »
so ive been using ai cores in my first two colonys and i finally got the inspections from the damn heg heres the thing when i went to remove the cores i got the normal dont disconnect dialouge there should be a dialouge option that opens if your having an ai inspection to disable the benefits for a bit until after that or allow it to be taken out with this dialouge. im think welp time to go on the run and i cant make it in time to go sell

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