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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

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Messages - immortalartisan

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1
Mods / Re: [0.97a] Ashes of The Domain
« on: February 03, 2024, 10:39:38 PM »
So i just asked about the TaSC tech tree integration ive had both it and AoTD during a run yet i seemed to start with all the terraforming structures and no research does this integration need to enabled somewhere and if so does it need to be done prior to a run? I only just now noticed the integration when checking mods that had updated

2
Mods / Re: [0.96a] Terraforming and Station Construction (v8.4.6)
« on: February 03, 2024, 03:36:37 AM »
Dumb question but im pretty far into a run and just only now saw the note in both AoTD and your mod that there is tech tree integration... do i have to enable that at the start of a game because i havnt seen that and have just had all the terraforming infrastructure from the start

3
Mods / Re: [0.96a] LOST_SECTOR - Exploration and Quest content
« on: January 25, 2024, 05:03:27 PM »
....why did you make a deflector ship... i hate it so *** much

4
...god i remember back when i first got yuri exp... your missile weapons gave me something of ptsd seeing pink space ships approach. Anyhow nice to see this mod back

5
Mods / Re: [0.95.1a] Arkships V1.4
« on: November 02, 2022, 03:20:09 PM »
not sure if the game is *** with me or am in idiot but ive found the beacon system in the constalation it indicated and all i can find of an ark is a gas giant named ark and a asteroid belt called ark numbers

6
Mods / Re: [0.95.1a] Iron Shell 1.16
« on: June 12, 2022, 11:11:03 AM »
Love the mod and story lines its a very meaty mod the sword fighting was an especially nice surprise to do whenever I returned from a exploration expedition. also I utterly love the celestial blossom I tossed two onto a XIV legion I found and dear gods its like having a capital sized shotgun I love it. All I can ask for is more content

7
any method of disabling the minuim markets number for nexerlin random core generations? i had an idea for a cool scenario where you start with a single colony in the entire sector

8
Mods / Re: [0.95a] DIY Planets - Terraforming and more!
« on: September 08, 2021, 03:27:40 PM »
so i went go that new bar quest and i found a world with an journel and a *** monster of a captial class ship along side the main objective the non splitting Dorito. is that yours because i also found it nowhere with the main objective of the quest

9
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: October 22, 2020, 07:11:48 PM »
is this the mod the mining drones are from?

10
Mods / Re: [0.9.1a] Vayra's Sector 3.1.5 - seizing the means 2020-01-24
« on: October 17, 2020, 03:07:34 AM »
the only part i really want from this mod is the bounty systems everything else just causes me more lag. though ti does make up for it by having my smug custom profile on a bounty list

11
Mods / Re: [0.9.1a] Terraforming and Station Construction (v5.4.6)
« on: October 12, 2020, 07:43:50 PM »
archolgy worlds keep crashing my game once I terraform the planet evem after updating diy planets

12
you really need to improve the colony building ai. its really the only major problem with the mod as they quickly start flooding the food and ore markets and then dont build any of the industries and miltary to use the materials

13
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.b - Colony content expansion
« on: October 02, 2020, 03:25:03 PM »
i meant eh industrial ruins structure still remain even after i restore the them so in the end they take up two slots

14
Mods / Re: [0.9.1a] Hazard Mining Incorporated (Ascendente! Ed., 0.3.2b)
« on: October 02, 2020, 03:22:59 PM »
so um i would like to say that locomotive is op as *** and also it made a great starting system. what is the second system though mentioned in the Manchester relay? because there is a huge constellation in that direction and dont feel like searching the whole thing what is the name of the second system?

15
Mods / Re: [0.9.1a] Industrial.Evolution 1.8.b - Colony content expansion
« on: October 01, 2020, 07:37:50 PM »
i find it annoying that the industry ruins even after being restored still take up a slot and cant be gotton rid of for other things

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